【问题标题】:Unity Clamping Rotation that is controlled by WASD由 WASD 控制的 Unity 夹紧旋转
【发布时间】:2021-11-24 17:05:34
【问题描述】:
我想夹住旋转,旋转是由WASD键控制的。
我该怎么做?我尝试了很多东西,但它不起作用。
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
transform.Rotate(vertical / 4, horizontal / 4, 0.0f);
【问题讨论】:
标签:
c#
unity3d
quaternions
【解决方案1】:
您要做的是存储绝对值,例如
// Adjust these via Inspector
public float minPitch = -45;
public float maxPitch = 45;
public float minYaw = -90;
public float maxYaw = 90;
public Vector2 sensitivity = Vector2.one * 0.25f;
private float pitch;
private float yaw;
private Quaternion originalRotation;
private void Awake ()
{
originalRotation = transform.rotation;
}
void Update ()
{
pitch += Input.GetAxis("Vertical") * sensitivity.x;
yaw += Input.GetAxis("Horizontal") * sensitivity.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
yaw = Mathf.Clamp(yaw, minYaw, maxYaw);
transform.rotation = originalRotation * Quaternion.Euler(pitch, yaw, 0);
}