【问题标题】:Hololens app gets stuck when I try to upload an audio file via HttpWebRequest当我尝试通过 HttpWebRequest 上传音频文件时,Hololens 应用程序卡住了
【发布时间】:2019-12-03 03:57:57
【问题描述】:
    private void Upload(){

    string apiURL = Globals.GoogleSpeechToTextURL + Globals.GoogleSpeechToTextApiKey;
                string Response;

                Debug.Log("Uploading " + filePath);

                var fileInfo = new System.IO.FileInfo(filePath);
                Debug.Log("Size: "+fileInfo.Length);
                gtext.text = fileInfo.Length + " ";
                Response = HttpUploadFile(apiURL, filePath, "file", "audio/wav; rate=44100");
                var list = new List<Event>();

                JObject obj = JObject.Parse(Response);
                //return event array
                var token = (JArray)obj.SelectToken("results");

                if (token != null)
                {

                    foreach (var item in token)
                    {
                        string json = JsonConvert.SerializeObject(item.SelectToken("alternatives")[0]);
                        list.Add(JsonConvert.DeserializeObject<Event>(json));
                    }

                    Debug.Log("Response String: " + list[0].transcript);
              }
        }

          public string HttpUploadFile(string url, string file, string paramName, string contentType)
            {

                System.Net.ServicePointManager.ServerCertificateValidationCallback += (o, certificate, chain, errors) => true;
                Debug.Log(string.Format("Uploading {0} to {1}", file, url));

                Byte[] bytes = File.ReadAllBytes(file);
                String file64 = Convert.ToBase64String(bytes,
                                                 Base64FormattingOptions.None);

                try
                {
                    var httpWebRequest = (HttpWebRequest)WebRequest.Create(url);
                    httpWebRequest.ContentType = "application/json";
                    httpWebRequest.Method = "POST";
                    httpWebRequest.Proxy = null;

                    using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream()))
                    {

                        string json = "{ \"config\": { \"languageCode\" : \"en-US\" }, \"audio\" : { \"content\" : \"" + file64 + "\"}}";

                        // Debug.Log(json);
                        streamWriter.Write(json);
                        streamWriter.Flush();
                        streamWriter.Close();
                    }

                    var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse();
                    //  Debug.Log(httpResponse);

                    using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
                    {
                        var result = streamReader.ReadToEnd();
                        return result;
                    }

                }
                catch (WebException ex)
                {
                    var resp = new StreamReader(ex.Response.GetResponseStream()).ReadToEnd();
                    // Debug.Log(resp);

                }
                return "empty";

            }

这是我用来上传音频文件的代码。当HttpUploadFile 被调用时,应用程序会暂停并显示黑屏一秒钟,然后继续。我试过通过协程调用Upload函数,也试过这个Use Unity API from another Thread or call a function in the main Thread。但是在上传时它仍然暂停。文件大小约为200 KB

还有什么办法可以避免这个问题?

【问题讨论】:

  • 协程仍在主线程中执行.. 如果使用协程,请选择UnityWebRequest。这里的主要问题是GetResponse() 是一个阻塞调用。你能告诉我们你是如何尝试在一个线程中做到这一点的吗?我的猜测是您根本没有在另一个线程中启动它,而是在统一主线程中启动它......

标签: c# http unity3d networking audio


【解决方案1】:

请改用UnityWebRequest。您不能在主线程上进行阻塞式 HTTP 请求调用。

此外,HTTP API 具有文件上传模式,如果字符串太大,将音频文件打包到 JSON 中的 base 64 编码字段会导致 JSON 解析器崩溃。

【讨论】:

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