【发布时间】:2021-03-01 15:52:07
【问题描述】:
当我按下空格键时,玩家和假人应该交换位置。这不仅仅发生一次,每次我按下空格键时都需要发生,这样他们就可以来回交换。但是,有时它有效,有时则无效。当它不起作用时,假人传送给玩家,然后玩家传送到假人内部(因为那是它的最后一个位置)。这只是在推动玩家。 代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSwap : MonoBehaviour
{
public GameObject player;
public GameObject dummy;
public GameObject cameraAnchor;
public Transform playerLastPos;
public Transform dummyLastPos;
public bool haveSwapped;
public bool canSwap;
public float swapRadius;
public LayerMask dummyInRadius;
// Update is called once per frame
void Update()
{
canSwap = Physics.CheckSphere(player.transform.position, swapRadius, dummyInRadius);
SwapTransforms();
if (canSwap)
{
if (Input.GetKeyDown(KeyCode.Space))
{
haveSwapped = !haveSwapped;
Swapping();
}
}
else
{
Debug.Log("Can't Swap");
}
cameraAnchor.transform.position = player.transform.position;
}
public void SwapTransforms()
{
if (haveSwapped)
{
dummyLastPos.position = player.transform.position;
playerLastPos.position = dummy.transform.position;
}
else
{
dummyLastPos.position = dummy.transform.position;
playerLastPos.position = player.transform.position;
}
}
public void Swapping()
{
if (haveSwapped)
{
player.transform.position = dummyLastPos.position;
dummy.transform.position = playerLastPos.position;
}
else
{
player.transform.position = playerLastPos.position;
dummy.transform.position = dummyLastPos.position;
}
}
public void OnDrawGizmos()
{
Gizmos.color = Color.white;
Gizmos.DrawWireSphere(player.transform.position, swapRadius);
}
}
【问题讨论】:
标签: boolean transform swap gameobject