【发布时间】:2020-10-10 16:53:39
【问题描述】:
我正在尝试使用极小极大算法在 javaScript 中制作井字游戏,但似乎我做错了什么,极小极大算法没有检测到最佳移动。代码如下:
const board = ["X", null, null, null, null, "X", "X", "O", "O"];
/*
X _ _
_ _ X
X O O
*/
// duplicate passed board and return the new board state
const makeAIMove = (currentBoard, square, player) => {
const nextBoard = [...currentBoard];
nextBoard[square] = player;
return nextBoard;
};
// find empty squares
const emptySquares = (sqBoard) =>
sqBoard
.map((sq, idx) => (sq === null ? idx : null))
.filter((sq) => sq !== null);
// check if no empty squares are available
const isFinished = (sqBoard) => (emptySquares(sqBoard).length ? false : true);
// check winner
const checkWinner = (sqBoard) => {
const winConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (const winCondition of winConditions) {
[a, b, c] = winCondition;
if (sqBoard[a] && sqBoard[a] === sqBoard[b] && sqBoard[a] === sqBoard[c])
return sqBoard[a];
}
return false;
};
// minimax algorithm
const minimax = (sqBoard, depth, isMaximizer) => {
// terminal checker
const theWinner = checkWinner(sqBoard);
// we have a winner
if (theWinner) {
return theWinner === "X" ? -10 : 10;
}
// it's a tie
if (isFinished(sqBoard)) {
return 0;
}
let bestScore;
if (isMaximizer) {
bestScore = -1000;
emptySquares(sqBoard).forEach((square) => {
// make a sample move
let nextBoard = makeAIMove(sqBoard, square, "O");
// recursion
let score = minimax(nextBoard, depth + 1, false);
bestScore = Math.max(bestScore, score);
});
} else {
bestScore = 1000;
emptySquares(sqBoard).forEach((square) => {
let nextBoard = makeAIMove(sqBoard, square, "X");
let score = minimax(nextBoard, depth + 1, true);
bestScore = Math.min(bestScore, score);
});
}
return bestScore;
};
// find the best move
const nextBestMove = (sqBoard) => {
let nextMoveArray = [];
let remainedSquares = emptySquares(sqBoard);
remainedSquares.forEach((square) => {
let nextBoard = makeAIMove(sqBoard, square, "O");
let theScore = minimax(nextBoard, 0, true);
nextMoveArray.push({
sq: square,
sc: theScore,
});
});
nextMoveSorted = nextMoveArray.sort((a, b) => (a.sc < b.sc ? 1 : -1));
return nextMoveSorted[0].sq;
};
console.log(nextBestMove(board));
在上述情况下,最好的做法是阻止 X 获胜,方法是用“O”填充棋盘[3],但它总是会检测到另一个得分更高的动作。
谁能帮我理解我的代码出了什么问题?
谢谢。
【问题讨论】:
标签: javascript algorithm recursion tic-tac-toe minimax