【发布时间】:2017-07-06 12:50:10
【问题描述】:
我目前正在使用 SharpDX.Direct2D1 制作 2D 应用程序。
这是我的 2D deviceContext 设置,它可以正常工作。
m_swapchaindesc = New SwapChainDescription()
With m_swapchaindesc
.BufferCount = 2
.ModeDescription =
New ModeDescription(control.Width, control.Height,
New Rational(60, 1), Format.R8G8B8A8_UNorm)
.IsWindowed = True
.OutputHandle = control.Handle
.SampleDescription = New SampleDescription(1, 0)
.SwapEffect = SwapEffect.Discard
.Usage = Usage.RenderTargetOutput
End With
SharpDX.Direct3D11.Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.BgraSupport Or DeviceCreationFlags.Debug, m_swapchaindesc, m_device, m_swapChain)
Dim dxgiDevice As SharpDX.DXGI.Device = m_device.QueryInterface(Of SharpDX.DXGI.Device)()
m_2dDevice = New SharpDX.Direct2D1.Device(dxgiDevice)
m_d2dContext = New SharpDX.Direct2D1.DeviceContext(m_2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None)
m_properties = New BitmapProperties(New SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), 96, 96)
m_backBuffer = m_swapChain.GetBackBuffer(Of Surface)(0)
m_2dTarget = New SharpDX.Direct2D1.Bitmap(m_d2dContext, m_backBuffer, m_properties)
m_d2dContext.Target = m_2dTarget
我的问题:我想在我的 deviceContext 上以灰度绘制 8bpp 位图,这意味着我不需要它是每像素 32 位,这会占用大量内存。我希望它只有 8 位用于存储目的。当我这样做时的问题,这意味着设置我的BitmapProperties,只有一个Format.R8_Unorm 或Format.A8_Unorm,这似乎很有趣,因为我猜他们只有8bpp。但是,当我输入这种格式并尝试实例化我的 SharpDX.Direct2D1.Bitmap 时,它会返回一条错误消息,上面写着 WRONGPIXELFORMAT。
我意识到在创建位图时似乎只有Format.R8G8B8A8_Unorm 可以工作,而我不需要。
你们中有人在 SharpDX 上使用过 8bpp 灰度位图吗?
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