【问题标题】:C++ inheritance with overloading not compiling?重载的C++继承不编译?
【发布时间】:2016-02-13 00:51:43
【问题描述】:

我正在用 C++ 制作扑克游戏,我只是想开始。 我需要比较“手”的能力,看看哪个更大、相等或更小。 所以,我现在有一个 Hand 类,并且我创建了另外两个子类,称为 Straight 和 ThreeOfKind(我稍后会添加其余的。 Hand 类有一个名为compareTo(Hand* otherHand) 的方法,然后它会检查手牌排名以查看哪个更好。此外,对于顺子和三类,您可以在它们处于相同等级时将它们一起比较。就像顺子和顺子一样,三类和三类。

我今天写了一些初始代码,我的问题是,当我尝试调用“Hand's”compareTo(Hand* otherHand) 方法并传入 Hand、Straight 或 Three of a Kind 时,编译器会抱怨,因为它试图强制我使用 Straight 的 compareTo(Straight* otherStraight) 方法。所以,我应该有超载,但它不工作。

所以在继承完成后的Straight类中,我们应该有这两个方法:

int Hand::compareTo(Hand* otherHand);
int Straight::compareTo(Straight* otherStraight);

// But, if you do this, it works:
Straight myStraight1 = new Straight(7);
Straight myStraight2 = new Straight(5);
myStraight1.compareTo(myStraight2);
// This is valid...

// If you do this, then the compiler complains!
Straight myStraight3 = new Straight(10);
ThreeOfKind myTrips4 = new ThreeOfKind(3);
myStraight3.compareTo(myTrips4);
// This above line complains that you cannot convert a ThreeOfKind to a Straight
// Even though I am trying to use Hand's compareTo(Hand* otherHand) method and
// cast a Three of a Kind to a Hand object,
// it fails with the overloading!

这里是所有源代码...

//////////////////////////
// C++ main header file //
//////////////////////////


#pragma once


class Hand {

private:
    int ranking;

public:
    Hand(int aRanking);
    Hand();

    int getRanking();

    int compareTo(Hand* otherHand);
};

class Straight : public Hand {

private:
    int highCard;

public:

    Straight(int aHighCard);
    Straight();

    int getHighCard();

    int compareTo(Straight* otherStraight);
};

class ThreeOfKind : public Hand {

private:
    int tripsValue;

public:

    ThreeOfKind(int aTripsValue);
    ThreeOfKind();

    int getTripsValue();

    int compareTo(ThreeOfKind* otherThreeOfKind);
};


///////////////////////////
// C++ main .cpp file... //
///////////////////////////
#include <iostream>
#include "PokerTest1.h"
using namespace std;

Hand::Hand(int aRanking) {

    this->ranking = aRanking;
}

Hand::Hand() {

    this->ranking = 0;
}

int Hand::getRanking() {
    return this->ranking;
}

int Hand::compareTo(Hand* otherHand) {

    cout << "COMPARING HANDS..." << endl;

    if (this->getRanking() < otherHand->getRanking()) {

        cout << "HANDS RETURNING -1..." << endl;

        return -1;
    }
    else if (this->getRanking() > otherHand->getRanking()) {

        cout << "HANDS RETURNING 1..." << endl;

        return 1;
    }

    cout << "HAND RANKINGS ARE EQUAL..." << endl;

    if (this->getRanking() == 4 && otherHand->getRanking() == 4) {

        cout << "HANDS ARE BOTH STRAIGHTS..." << endl;

        Straight* myStraight1 = (Straight*)this;
        Straight* myStraight2 = (Straight*)otherHand;

        cout << "COMPARING BOTH STRAIGHTS..." << endl;

        return myStraight1->compareTo(myStraight2);
    }
    else if (this->getRanking() == 3 && otherHand->getRanking() == 3) {

        cout << "HANDS ARE BOTH THREE OF A KINDS..." << endl;

        ThreeOfKind* myTrips1 = (ThreeOfKind*)this;
        ThreeOfKind* myTrips2 = (ThreeOfKind*)otherHand;

        cout << "COMPARING BOTH TRIPS..." << endl;

        return myTrips1->compareTo(myTrips2);
    }

    return 0;
}

Straight::Straight(int aHighCard) : Hand(4) {
    this->highCard = aHighCard;
}

Straight::Straight() : Hand(4) {
    this->highCard = 0;
}

int Straight::getHighCard() {
    return this->highCard;
}


int Straight::compareTo(Straight* otherStraight) {

    cout << "INSIDE STRAIGHT COMPARE TO..." << endl;

    if (this->highCard < otherStraight->highCard) {

        cout << "STRAIGHT COMPARE RETURNING -1..." << endl;

        return -1;
}
    else if (this->highCard > otherStraight->highCard) {

        cout << "STRAIGHT COMPARE RETURNING 1..." << endl;

        return 1;
    }

    cout << "STRAIGHT COMPARE RETURNING 0..." << endl;

    return 0;
}


ThreeOfKind::ThreeOfKind(int aTripsValue) : Hand(3) {
    this->tripsValue = aTripsValue;
}

ThreeOfKind::ThreeOfKind() : Hand(3) {
    this->tripsValue = 0;
}

int ThreeOfKind::getTripsValue() {
    return this->tripsValue;
}

int ThreeOfKind::compareTo(ThreeOfKind* otherThreeOfKind) {

    cout << "INSIDE STRAIGHT COMPARE TO..." << endl;

    if (this->tripsValue < otherThreeOfKind->tripsValue) {

        cout << "TRIPS COMPARE RETURNING -1..." << endl;

        return -1;
    }
    else if (this->tripsValue > otherThreeOfKind->tripsValue) {

        cout << "TRIPS COMPARE RETURNING 1..." << endl;

        return 1;
    }

    cout << "TRIPS COMPARE RETURNIN 0..." << endl;

    return 0;
}

int main()
{

    // Test the classes...
    // with Straight compared to a Three of a Kind.
    // Should try to invoke Hand::compareTo(Hand* otherHand) { ... };
    // But, instead, it try to invoke Straight::compareTo(Straight* otherStraight) { ... };

    // If you put both these methods in the Straight class (rather than using inheritence, it works)
    // If  you delete Straight::compareTo(Straight* otherStraight) { ... }, the line below compiles

    // It is just strange why it won't compile...
    Straight* myStraightA = new Straight(9); // Straight of 5, 6, 7, 8, 9
    ThreeOfKind* myTripsB = new ThreeOfKind(2); // Three of a Kind of 2, 2, 2

    cout << "Compare results..." << endl;
    cout << myStraightA->compareTo(myTripsB) << endl; // Compiler error...

    return 0;
}

另外,这里是手牌排名列表:

0 → high card
1 → pair
2 → two pair
3 → three of a kind
4 → straight
5 → flush
6 → full house
7 → quads
8 → straight flush
9 → royal flush

基本上,我在 Hand 类中有一个字段,将这些排名存储为整数。让你知道。

最后,这是编译器错误信息:

错误 C2664:'int Straight::compareTo(Straight )':无法将参数 1 从 'ThreeOfKind' 转换为 'Straight*'

【问题讨论】:

  • Straight myStraight3 = new Straight(10); 应该编译失败
  • 撇开您的问题不谈,类和子类并不是在代码中对此进行建模的好方法。如果你有一堆牌,你必须首先确定这是什么类型的手,然后实例化一个合适类型的对象,这有点奇怪,尤其是当你可以抓牌或换牌从而“改变对象类型”时。此外,您用于比较不同手牌的代码会杂乱无章地分布在多个类中,因此很难弄清楚发生了什么。
  • 这段代码比它需要的复杂得多,当您尝试向代码中添加更多案例时,此类问题会变得越来越频繁。
  • 在每个派生类中包含 using Hand::compareTo; 行将修复您的编译器错误,但您在这里给自己挖了一个深坑

标签: c++ inheritance overloading poker


【解决方案1】:

You are trying to overload across classes.

编译器查找compareTo 方法,在Straight 中找到它,而不在Hand 中查找。如果您添加适当的using 语句,您可以告诉它查看Hand 的 compareTo 以及完成您的重载。

class Straight : public Hand {
private:
    int highCard;

public:
    using Hand::compareTo; // <<< HERE

    Straight(int aHighCard);
    Straight();

    int getHighCard();

    int compareTo(Straight* otherStraight);
};

我建议您不要这样做,而是使用getRanking() 来比较不同手型的手,并定义由子类覆盖的getTieBreaker() 以处理相同手型的情况。

class Hand {
public:
    int getRanking();
    // virtual causes subclass' version to be called if done from reference or pointer.
    virtual int getTieBreaker();  
};

这简化了 Hand 的比较方式:

int Hand::compareTo(Hand* otherHand) {
    if (this->getRanking() < otherHand->getRanking()) {
        return -1;
    }
    else if (this->getRanking() > otherHand->getRanking()) {
        return 1;
    }

    if (this->getTieBreaker() < otherHand->getTieBreaker()) {
        return -1;
    }
    else if (this->getTieBreaker() > otherHand->getTieBreaker()) {
        return 1;
    }
    return 0;
}

并让您直接定义它:

class Straight : public Hand {
//...
public:
    int getHighCard();
    int getTieBreaker();
};

int Straight::getTieBreaker() {
    return this->highCard;
}

【讨论】:

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