我错过了什么吗?
如果您想在解决方案资源管理器的工具菜单和上下文菜单上添加命令菜单,您需要为解决方案资源管理器添加新的命令菜单,请右键单击项目 -> 添加 -> 新项目 -> 可扩展性 -> 自定义命令-> 添加。
然后像这样修改你的 vsct 文件:
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h" />
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h" />
<!--The Commands section is where commands, menus, and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidFirstCommandPackage">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<Group guid="guidFirstCommandPackageCmdSet" id="MyMenuGroup" priority="0x0600">
<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />
</Group>
**<Group guid="guidFirstCommandPackageCmdSet" id="ContextMenuGroup" priority="0x0600">
<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_ITEMNODE" />
</Group>**
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidFirstCommandPackageCmdSet" id="FirstCommandId" priority="0x0100" type="Button">
<Parent guid="guidFirstCommandPackageCmdSet" id="MyMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Open NotePad</ButtonText>
</Strings>
</Button>
**<Button guid="guidFirstCommandPackageCmdSet" id="cmdidItemContextCommand" priority="0x0100" type="Button">
<Parent guid="guidFirstCommandPackageCmdSet" id="ContextMenuGroup" />**
<Icon guid="guidImages1" id="bmpPic1" />
<Strings>
<ButtonText>Invoke ItemContextCommand</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\FirstCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
<Bitmap guid="guidImages1" href="Resources\ItemContextCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
</Bitmaps>
</Commands>
<KeyBindings>
<KeyBinding guid="guidFirstCommandPackageCmdSet" id="FirstCommandId" key1="VK_LEFT" mod1="ALT" editor="guidVSStd97" />
</KeyBindings>
<Symbols>
<!-- This is the package guid. -->
<GuidSymbol name="guidFirstCommandPackage" value="{e8cc719c-6c8e-4667-8273-eab9816fe63b}" />
<!-- This is the guid used to group the menu commands together -->
<GuidSymbol name="guidFirstCommandPackageCmdSet" value="{4d5e3834-3416-4a31-a351-4d2d1b07537f}">
<IDSymbol name="MyMenuGroup" value="0x1020" />
**<IDSymbol name="ContextMenuGroup" value="0x1030" />**
<IDSymbol name="FirstCommandId" value="0x0100" />
<IDSymbol value="4129" name="cmdidItemContextCommand" />
</GuidSymbol>
<GuidSymbol name="guidImages" value="{ec51c1a5-39aa-416a-b662-96258c595f06}">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
<GuidSymbol value="{04d7532f-01d2-4048-9150-90ac99b6fede}" name="guidImages1">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>
如果您只想为 cs 文件自定义命令。请在您的命令上添加自定义事件。像这样:
//------------------------------------------------------------------------------
// <copyright file="ItemContextCommand.cs" company="Company">
// Copyright (c) Company. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System.ComponentModel.Design;
using System.Globalization;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using EnvDTE80;
using EnvDTE;
namespace FirstMenuCommand
{
/// <summary>
/// Command handler
/// </summary>
internal sealed class ItemContextCommand
{
/// <summary>
/// Command ID.
/// </summary>
public const int CommandId = 4129;
/// <summary>
/// Command menu group (command set GUID).
/// </summary>
public static readonly Guid CommandSet = new Guid("4d5e3834-3416-4a31-a351-4d2d1b07537f");
/// <summary>
/// VS Package that provides this command, not null.
/// </summary>
private readonly Package package;
/// <summary>
/// Initializes a new instance of the <see cref="ItemContextCommand"/> class.
/// Adds our command handlers for menu (commands must exist in the command table file)
/// </summary>
/// <param name="package">Owner package, not null.</param>
private ItemContextCommand(Package package)
{
if (package == null)
{
throw new ArgumentNullException("package");
}
this.package = package;
OleMenuCommandService commandService = this.ServiceProvider.GetService(typeof(IMenuCommandService)) as OleMenuCommandService;
if (commandService != null)
{
var menuCommandID = new CommandID(CommandSet, CommandId);
//var menuItem = new MenuCommand(this.MenuItemCallback, menuCommandID);
OleMenuCommand oleMenuItem = new OleMenuCommand(new EventHandler(MenuItemCallback), menuCommandID);
oleMenuItem.BeforeQueryStatus += new EventHandler(OnBeforeQueryStatus);
commandService.AddCommand(oleMenuItem);
//commandService.AddCommand(menuItem);
}
}
/// <summary>
/// Gets the instance of the command.
/// </summary>
public static ItemContextCommand Instance
{
get;
private set;
}
/// <summary>
/// Gets the service provider from the owner package.
/// </summary>
private IServiceProvider ServiceProvider
{
get
{
return this.package;
}
}
/// <summary>
/// Initializes the singleton instance of the command.
/// </summary>
/// <param name="package">Owner package, not null.</param>
public static void Initialize(Package package)
{
Instance = new ItemContextCommand(package);
}
/// <summary>
/// This function is the callback used to execute the command when the menu item is clicked.
/// See the constructor to see how the menu item is associated with this function using
/// OleMenuCommandService service and MenuCommand class.
/// </summary>
/// <param name="sender">Event sender.</param>
/// <param name="e">Event args.</param>
private void MenuItemCallback(object sender, EventArgs e)
{
string message = string.Format(CultureInfo.CurrentCulture, "Inside {0}.MenuItemCallback()", this.GetType().FullName);
string title = "ItemContextCommand";
// Show a message box to prove we were here
VsShellUtilities.ShowMessageBox(
this.ServiceProvider,
message,
title,
OLEMSGICON.OLEMSGICON_INFO,
OLEMSGBUTTON.OLEMSGBUTTON_OK,
OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);
}
void OnBeforeQueryStatus(object sender, EventArgs e)
{
DTE2 dte2 = (DTE2)this.ServiceProvider.GetService(typeof(DTE));
var myCommand = sender as OleMenuCommand;
object[] selectedItems = (object[])dte2.ToolWindows.SolutionExplorer.SelectedItems;
foreach (EnvDTE.UIHierarchyItem selectedUIHierarchyItem in selectedItems)
{
if (selectedUIHierarchyItem.Object is EnvDTE.ProjectItem)
{
EnvDTE.ProjectItem item = selectedUIHierarchyItem.Object as EnvDTE.ProjectItem;
if (item.Name.EndsWith(".cs"))
{
myCommand.Enabled = true;
myCommand.Visible = true;
}
else
{
myCommand.Enabled = false;
myCommand.Visible = false;
}
}
}
}
}
}