如果您打算使用构建器模式,那么在关注点分离之后,我更愿意通过使用BusinessObjectBuilder 构建器模式对象来为BusinessObject 对象使用单独的类。为了从相关的域/业务对象访问构建器模式对象,您可以(可选地,如果合适的话我会推荐)添加一个public static create() 方法来实例化构建器对象和封装的业务对象来构建.我个人更喜欢 builder 对象的 fluent 风格,因为这些方法可以链接在一起,这使得编写代码变得更加容易。
由于您担心将 Team1Object 字段和 Team2Object 字段构建为单独的关注点的复杂性,我认为您正在寻找的不是平面构建器模式,而是构建器模式的外观或构建器方面。为了使用构建器的外观,您将使用公共构建器基类和从基类派生的构建器外观类。
基类在实例化时将创建一个简单的 BusinessObject 并提供一种方法来构建每个字段,包括通过合并流畅的外观构建器。流利的立面建造者将只建造对象地块的一部分,这部分本身可能很复杂,因此可能是与整个对象的整体建造不同的关注点。
与所有 fluent 构建器类一样,返回类型与 fluent 构建器(或 fluent 外观构建器)类相同。考虑以下修改:
public class BusinessObject {
internal BusinessObject() {
// Default constructor should exist
// but only needs to be visible at the
// BusinessObjectBuilder scope.
// use whatever access modifier you would
// prefer, however, based on needs,
// internal or public is appropriate.
// in C++, use `friend BusinessObjectBuilder`
}
public Team1Object object1;
public Team2Object object2;
public String debug;
...
public static BusinessObjectBuilder create() {
return new BusinessObjectBuilder();
}
}
public class BusinessObjectBuilder {
protected BusinessObject bObject; // the object we will build
internal BusinessObjectBuilder() {
// A default constructor, again minimally visible
// to BusinessObject; internal or public is good here.
// Needs to create a basic BusinessObject.
bObject = new BusinessObject();
}
public BusinessObjectBuilder debug(String debugString) {
// Sets BusinessObject.debug
this.bObject.debug += debugString + "\n";
// Then returns the BusinessObjectBuilder.
// Every method should return this except the facade methods
// and the build method.
return this;
}
public Team1ObjectBuilder team1Object() {
// Returns the Team1Object builder facet.
return new Team1ObjectBuilder(this.bObject);
}
public Team2ObjectBuilder team2Object() {
// Returns the Team2Object builder facet.
return new Team1ObjectBuilder(this.bObject);
}
public BusinessObject build() {
// Technically, it's already built at this point. Return it.
return this.bObject;
}
}
public class Team1ObjectBuilder extends BusinessObjectBuilder {
private BusinessObject bObject; // the object we will build
internal Team1ObjectBuilder(BusinessObject bObject) {
// This time we copy the object we were building
this.bObject = bObject;
}
private Team1Object somehowComputeObject1() {
// pour on the magic
return new Team1Object();
}
public Team1ObjectBuilder append(Context someApplicationContext) {
this.bObject.object1 = somehowComputeObject1();
}
}
public class Team2ObjectBuilder extends BusinessObjectBuilder {
private BusinessObject bObject; // the object we will build
internal Team2ObjectBuilder(BusinessObject bObject) {
// Again we copy the object we were building
this.bObject = bObject;
}
private Team2Object somehowComputeObject2() {
// pour on the magic
return new Team2Object();
}
public Team2ObjectBuilder append(Context someApplicationContext) {
this.bObject.object2 = somehowComputeObject2();
}
}
如果你使用这个 fluent builder 和 fluent facade builder 模式,那么你可以像这样使用它:
BusinessObject complexBusinessObject = BusinessObject.create()
.debug("Let's build team1Object.")
.team1Object().append( /* someApplicationContext */)
.debug("Let's build team2Object.")
.team2Object().append( /* someApplicationContext */)
.debug("All done.")
.build();
但是我不确定这是否是您想要实现的目标,特别是因为我对 Team1 和 Team2 对象并不十分熟悉,也不熟悉您如何根据职责和层次来定义它们。
你提到了责任链。当一个组件链中的每个组件(在一个链中)轮流处理命令/查询并选择性地停止该链继续进行时,就会使用此模式。
考虑一个流程,例如雇用员工。沿途有几个过程。随着每个过程的完成,链中的下一个过程开始。如果发生异常,可能员工根本没有被录用(停止链条)。
为此,我们有一个责任链,我们将使用责任链设计模式。例如,如果 Team2 进程依赖于 Team1 进程,您可以使用此模式,因为它可以解决此问题。
为了使用责任链模式,您需要BusinessObject 以及一个或多个BusinessObjectModifier 类。由于这里的范围仅限于 Team1Appender 和 Team2Appender 对象,我们将使用这两个作为参考。
为了构建链,您可能需要一个基类用于链中下一个链接的next 字段和一个add() 方法以移交给链中的下一个负责链接。
考虑以下责任链模式:
public class BusinessObject {
public Team1Object object1;
public Team2Object object2;
public String debug;
...
}
public abstract class BusinessObjectAppender { // provides shared append() modifier
protected BusinessObjectAppender next = null;
public void add(BusinessObjectAppender boa) {
if (this.next == null) {
this.next = boa;
}
else {
next.add(boa); // recursive call to the end of the linked list "chain"
}
}
public abstract void append(BusinessObject businessObject, Context someApplicationContext);
}
public class Team1ObjectAppender extends BusinessObjectAppender {
public BusinessObject append(BusinessObject businessObject, Context someApplicationContext) {
Team1Object object1 = somehowComputeObject1();
businessObject.object1 = object1;
if (this.next == null) {
return businessObject; // you have to since you can't pass by ref/out in java
}
else {
return next.append(businessObject, someApplicationContext);
}
}
}
public class Team2ObjectAppender extends BusinessObjectAppender {
public BusinessObject append(BusinessObject businessObject, Context someApplicationContext) {
Team2Object object2 = somehowComputeObject2();
businessObject.object2 = object2;
if (this.next == null) {
return businessObject; // you have to since you can't pass by ref/out in java
}
else {
return next.append(businessObject, someApplicationContext);
}
}
}
现在,这应该建立链。要使用它,您可以执行以下操作:
BusinessObject businessObject = new BusinessObject();
BusinessObjectAppender appendChain = new Team1ObjectAppender();
appendChain.add(new Team2ObjectAppender()); // start --> team1 --> team2 --> done
businessObject = appendChain(businessObject, /*someApplicationContext*/);
这能解决您的问题吗?如果你有责任链,那么也许吧。
我看到您的原始规范使用构建器作为主题来传递链而不是最终对象。这是两种模式的有趣交集。
如果您想使用构建器,然后使用责任链方法构建对象,您可能会考虑以下方式:
public class BusinessObject {
internal BusinessObject() {
// Default constructor should exist
// but only needs to be visible at the
// BusinessObjectBuilder scope.
// use whatever access modifier you would
// prefer, however, based on needs,
// internal or public is appropriate.
// in C++, use `friend BusinessObjectBuilder`
}
public Team1Object object1;
public Team2Object object2;
public String debug;
...
public static BusinessObjectBuilder create() {
return new BusinessObjectBuilder();
}
}
public abstract class BusinessObjectAppender { // provides shared append() modifier
protected BusinessObjectAppender next = null;
public void add(BusinessObjectAppender boa) {
if (this.next == null) {
this.next = boa;
}
else {
next.add(boa); // recursive call to the end of the linked list "chain"
}
}
public abstract void append(BusinessObject businessObject, Context someApplicationContext);
}
public class Team1ObjectAppender extends BusinessObjectAppender {
public BusinessObject append(BusinessObject businessObject, Context someApplicationContext) {
Team1Object object1 = somehowComputeObject1();
businessObject.object1 = object1;
if (this.next == null) {
return businessObject; // you have to since you can't pass by ref/out in java
}
else {
return next.append(businessObject, someApplicationContext);
}
}
}
public class Team2ObjectAppender extends BusinessObjectAppender {
public BusinessObject append(BusinessObject businessObject, Context someApplicationContext) {
Team2Object object2 = somehowComputeObject2();
businessObject.object2 = object2;
if (this.next == null) {
return businessObject; // you have to since you can't pass by ref/out in java
}
else {
return next.append(businessObject, someApplicationContext);
}
}
}
public class BusinessObjectBuilder {
protected BusinessObject bObject; // the object we will build
internal BusinessObjectBuilder() {
// A default constructor, again minimally visible
// to BusinessObject; internal or public is good here.
// Needs to create a basic BusinessObject.
bObject = new BusinessObject();
}
public BusinessObjectBuilder debug(String debugString) {
// Sets BusinessObject.debug
this.bObject.debug += debugString + "\n";
// Then returns the BusinessObjectBuilder.
// Every method should return this except the facade methods
// and the build method.
return this;
}
public BusinessObjectBuilder append(Context someApplicationContext) {
// Create the chain
BusinessObjectAppender appendChain = new Team1ObjectAppender();
appendChain.add(new Team2ObjectAppender()); // start --> team1 --> team2 --> done
this.bObject = appendChain(this.bObject, someApplicationContext);
// Return the Builder.
return this;
}
public BusinessObject build() {
// Technically, it's already built at this point. Return it.
return this.bObject;
}
}
然后像这样使用它:
BusinessObject complexBusinessObject = BusinessObject.create()
.debug("Run through the chain of responsibilities.")
.append( /* someApplicationContext */)
.debug("All done.")
.build();
这不是交叉这两个概念的唯一方法。有几个端点在模式之间的线条模糊不清,尽管我真的不想一一列举。
当然,我想回答你的问题。
- 这是正确的模式吗?这取决于您需要什么。
责任链由一个命令源(在本例中为 append() 调用程序块)组成,该命令源通过一系列处理的单链表中的每个处理对象处理命令 (append)对象(BusinessObjectAppender 对象)。
如果你没有链条,那肯定是错误的模式。如果您不需要单一的命令源(在一个地方调用 append()),那么它不一定是正确的设计,或者可以重构直到它是正确的。
构建器模式提供了一种解决方案,用于在构造函数不切割复杂对象时构建它。在这种情况下,构造这样的对象本身就是一个单独的问题,因此构造会从它正在构建的类中分离出来并放入单独的构建器类中。
如果您需要一种方法来构造一个不同于其表示方式的对象,那么它可能是正确的模式。
例如,向驾驶员或买方或卖方展示汽车的方式肯定不会使用与在工厂中制造汽车相同的界面。当然,它的品牌、型号和年份都是一样的。但客户并不关心零件成本、建造时间、各种系统测试的测试结果,而员工在建造当天就参与其中。但是,果然,它在 6.5 秒内变为 0-60,并被涂成红色。
当构建一个对象很复杂并且表示与构建它的方式不同时,构建器模式可以解决这个问题。 (当你使用流畅的方法时,它看起来很不错。)
建造者模式和责任链模式都是最初的“四人帮”设计模式的一部分。
它们的不同之处在于构建器模式是一种创造模式,而责任链是一种行为模式。
我不打算重写这本书,所以我可以向您推荐标题“设计模式:可重用的面向对象软件的元素”(1994 年。Gamma,Erich;Helm,Richard;Johnson,Ralph;Ralph)。和 Vlissides, John。)如果您希望将其中一种模式与您自己的需求相匹配。由于您没有解释第 1 组和第 2 组的目的,我无法为您决定什么是最好的。
- 还有哪些其他方法?
四人帮提供了一些其他的创造和行为模式。
如果责任链不能解决您的问题,那么命令模式可能会。 (这几乎就是 BusinessObjectAppender.append() 抽象方法为您所做的,减去了链;因为 append() 大致是 execute() 一旦实现。)
如果您需要跨多个 (1...n) 进程为同一主题执行相同的命令,但这些进程没有在责任链中链接在一起并且不需要特定的顺序,那么一个简单的迭代器就可以了美好的。幸运的是,Java 提供了许多非常容易迭代的工具。考虑ArrayList<Appender> appenders。
有很多很多选项可供选择。有时你可以把它们混在一起。
我实际上在 Udemy 上学习了一个设计模式课程,专门针对 C++,但是网上有很多地方可以找到这些信息。这看起来是一个很好的摘要来源,特别是因为这些示例是用 Java 编写的,并且提供了我选择的设计选择的替代方案,并为您提供了一些额外的示例:JournalDev。
希望这有助于为您指明正确的方向。