【发布时间】:2019-02-18 13:27:53
【问题描述】:
所以我一直在从事 javaFX 和 Scenebuilder 项目以创建 BMI 计算器,但似乎有点卡住了。关于我应该做什么的任何提示/建议?
其中一个要求是要有两个交互式类以及控制器、fxml 页面和应用程序启动器。第一类用于将英寸转换为厘米,将磅转换为千克,然后在第二类中用于计算bmi值和状态。
public class BMIInput {
private double heightIN;
private double heightCM;
private double weightKG;
private double weightLBS;
public double height;
public double weight;
public BMIInput() {
}
public double getHeight() {
if (heightIN == 0) {
height = heightCM;
} else if (heightCM == 0) {
height = (heightIN * 2.54);
}
return height;
}
public double getWeight() {
if (weightLBS == 0) {
weight = weightKG;
} else if (weightKG == 0) {
weight = (weightLBS / 2.205);
}
return weight;
}
public double setHeightIN(double height) {
return this.heightIN = height;
}
public double setHeightCM(double height) {
return this.heightCM = height;
}
public double setWeightKG(double weight) {
return this.weightKG = weight;
}
public double setWeightLBS(double weight) {
return this.weightLBS = weight;
}
}
二等:
public class BMICalculator {
BMIInput height;
BMIInput weight;
double bmiValue;
public double getBmiValue() {
return bmiValue;
}
public void setBmiValue(double bmiValue) {
this.bmiValue = bmiValue;
}
public double calculateBMI() {
double heightDouble = Double.parseDouble(height.toString());
double weightDouble = Double.parseDouble(weight.toString());
bmiValue = (weightDouble / (heightDouble / 100.0) * (heightDouble / 100));
return bmiValue;
}
public String calculateStatus() {
String value = "";
if (bmiValue <= 18.5) {
value = "Underweight";
} else if (18.6 <= bmiValue && bmiValue <= 24.9) {
value = "Normal weight";
} else if (25 <= bmiValue && bmiValue <= 29.9) {
value = "Overweight";
} else {
value = "Obesity";
}
return value;
}
和控制器:
import javafx.fxml.FXML; import javafx.scene.control.Button; import javafx.scene.control.TextField; public class AppController {
@FXML private TextField CMheightInput;
@FXML private TextField INheightInput;
@FXML private TextField KGweightInput;
@FXML private TextField LBSweightInput;
@FXML private Button buttonCalculate;
@FXML private TextField bmiValueOutput;
@FXML private TextField bmiStatusOutput;
BMICalculator calc = new BMICalculator();
BMIInput input = new BMIInput();
@FXML public void calculateBMI() {
try {
input.setHeightCM(Double.parseDouble(CMheightInput.getText()));
input.setHeightIN(Double.parseDouble(INheightInput.getText()));
input.setWeightKG(Double.parseDouble(KGweightInput.getText()));
input.setWeightLBS(Double.parseDouble(LBSweightInput.getText()));
bmiValueOutput.setText("" + calc.calculateBMI());
bmiStatusOutput.setText("" + calc.calculateStatus());
}
catch (Exception e) {
System.out.println("Something went wrong, try again.");
}
}
如果有人有任何指点,我将非常感激! XX
【问题讨论】:
-
你能告诉我为什么你命名一个负责转换
BMIInput的类吗?这并不能反映课程的作用......顺便说一下,您的问题到底是什么? -
我们必须至少有两个类与交互代码,所以我认为让 BMIInput 将英寸和磅转换为厘米和公斤是合乎逻辑的,因为你只有厘米或英寸(而不是同时),我可以使用 if 语句创建一个新的高度变量,可以在 BMICalculator 中使用它来计算实际的 BMI 值。问题是代码符合但当我输入时没有任何反应Scenebuilder 中的值。
-
SceneBuilder 只是一个创建 GUI 的工具,你不能在其中有任何逻辑。你到底想做什么?你不能开始用纯 Java 实现逻辑,测试它然后创建一个 GUI 吗?
-
我先用逻辑创建了类,但我在 Scenebuilder 中没有任何逻辑 - 控制器将类与 fxml 页面连接起来,我只调用类来做计算。我一直试图弄清楚我在连接 GUI 和代码时是否犯了任何错误,因为每次运行它时,我只会抛出异常。不过,我会尝试回到忽略 GUI 并查看代码本身是否正常 - 谢谢
-
请发布
Exception及其(完整)堆栈跟踪。
标签: java class controller scenebuilder