【发布时间】:2020-07-28 23:28:39
【问题描述】:
我的代码中有一个“错误”,我只是找不到它发生的原因以及如何修复它(我是 Unity 的初学者,甚至是 Unity 中的手机游戏的初学者)
我使用触摸使玩家从一侧移动到另一侧,但问题是我希望玩家在从一侧滑动手指时平滑移动,但我的代码也将播放器移动到您点击的位置,而不仅仅是当您幻灯片。
任何帮助将不胜感激,谢谢大家:)
我的代码:
public float playerspeed = 500f;
public float directionalspeed;
void Start()
{
}
void Update()
{
float movehorizontal = Input.GetAxis("Horizontal");
transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + movehorizontal, -1f, 1f), gameObject.transform.position.y, gameObject.transform.position.z), directionalspeed * Time.deltaTime);
// -------------------------MOBILE CONTROLS SECTION STARTS HERE ------------------------------------------------
GetComponent<Rigidbody>().velocity = Vector3.forward * playerspeed * Time.deltaTime;
//collects the postion of the finger on the screen
Vector2 touch = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 10f));
//if there are more then 0 fingers on the screen , move the ball smoothly on the X axis to where the finger is pointing
if (Input.touchCount > 0)
{
transform.position = new Vector3(touch.x, transform.position.y, transform.position.z);
}
}
【问题讨论】: