看起来你正在尝试编写类似于视图模型的东西:你有一个玩家,他有一个名字,还有一个你认为是“事件”的字符串集合。我不明白“事件”是什么意思,但我对我认为你似乎试图做的事情进行了我的最佳猜测。
至于这个:
public class Events
{
public string EV001 = String.Format("\"Greetings {0}. What can I do for you today?\"", window.PlayerName);
}
我猜你在某处创建了一个MainWindow 的实例,并将其命名为window,但它是在某处定义的,它对该行代码“超出范围”。以此类推,你看不到下一座山后面的任何东西,只能看到你所在的山谷中的东西。这大致(非常粗略,抱歉)范围是关于什么的。
但是,让我们继续猜测您要做什么。这会构建、运行和工作。有任何问题,开火。
ViewModels.cs
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Player
{
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
}
public class MainViewModel : ViewModelBase
{
#region Player Property
private PlayerViewModel _player = default(PlayerViewModel);
public PlayerViewModel Player
{
get { return _player; }
set
{
if (value != _player)
{
_player = value;
OnPropertyChanged(nameof(Player));
// Change the player for all the existing events.
foreach (var e in Events)
{
e.Player = Player;
}
}
}
}
#endregion Player Property
private ObservableCollection<Event> _events = new ObservableCollection<Event>();
public ObservableCollection<Event> Events
{
get { return _events; }
private set
{
if (value != _events)
{
_events = value;
OnPropertyChanged(nameof(Events));
}
}
}
#region Event Methods
// This is a BIG guess as to what you're trying to do.
public void AddGreeting()
{
// Player is "in scope" because Player is a property of this class.
if (Player == null)
{
throw new Exception("Player is null. You can't greet a player who's not there.");
}
Events.Add(new Event("\"Greetings {0}. What can I do for you today?\"", Player));
}
#endregion Event Methods
}
public class Employee : ViewModelBase
{
#region DisplayLtdOccupationId Property
private bool _displayLtdOccupationId = default(bool);
public bool DisplayLtdOccupationId
{
get { return _displayLtdOccupationId; }
set
{
if (value != _displayLtdOccupationId)
{
_displayLtdOccupationId = value;
OnPropertyChanged(nameof(DisplayLtdOccupationId));
}
}
}
#endregion DisplayLtdOccupationId Property
}
public class Event : ViewModelBase
{
public Event(String format, PlayerViewModel player)
{
_format = format;
Player = player;
}
private String _format = "";
public String Message
{
get { return String.Format(_format, Player.Name); }
}
#region Player Property
private PlayerViewModel _player = default(PlayerViewModel);
public PlayerViewModel Player
{
get { return _player; }
set
{
if (value != _player)
{
_player = value;
OnPropertyChanged(nameof(Player));
// When player changes, his name changes, so that
// means the value of Message will change.
OnPropertyChanged(nameof(Message));
if (_player != null)
{
_player.PropertyChanged += _player_PropertyChanged;
}
}
}
}
private void _player_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case nameof(PlayerViewModel.Name):
OnPropertyChanged(nameof(Message));
break;
}
}
#endregion Player Property
}
public class PlayerViewModel : ViewModelBase
{
private String _name = default(String);
public String Name
{
get { return _name; }
set
{
if (value != _name)
{
_name = value;
OnPropertyChanged(nameof(Name));
}
}
}
}
}
MainWindow.xaml.cs
using System.Windows;
namespace Player
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
ViewModel = new MainViewModel();
ViewModel.Player = new PlayerViewModel() { Name = "Ivan the Terrible" };
}
// Just here as a convenience, and to make sure we don't give the DataContext
// the wrong kind of viewmodel.
public MainViewModel ViewModel
{
set { DataContext = value; }
get { return DataContext as MainViewModel; }
}
private void Greeting_Click(object sender, RoutedEventArgs e)
{
ViewModel.AddGreeting();
}
}
}
MainWindow.xaml
<Window
x:Class="Player.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Player"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<StackPanel Orientation="Vertical">
<WrapPanel>
<Button x:Name="Greeting" Content="Greeting" Click="Greeting_Click" />
<Label>Name: </Label>
<TextBox Text="{Binding Player.Name}" Width="120" />
</WrapPanel>
<ListBox
ItemsSource="{Binding Events}"
DisplayMemberPath="Message"
>
</ListBox>
</StackPanel>
</Grid>
</Window>