【发布时间】:2020-11-12 22:01:46
【问题描述】:
由于某种原因,我的玩家角色在平台上下移动时会上下晃动,这会阻止玩家跳跃,因为玩家没有接地。我尝试了几件事,包括在平台上添加一个运动学刚体,并试图在登陆平台后让玩家成为平台的孩子,但到目前为止没有任何效果。任何帮助,将不胜感激。谢谢!
这是我的代码:
using System.Collections;
使用 System.Collections.Generic; 使用 UnityEngine;
公共类 MovingPlatform : MonoBehaviour { 私有 Vector3 posA;
private Vector3 posB;
private Vector3 nexPos;
public GameObject Player;
[SerializeField]
private float speed;
[SerializeField]
private Transform childTransform;
[SerializeField]
private Transform transformB;
void Start()
{
posB = childTransform.localPosition;
posB = transformB.localPosition;
nexPos = posB;
}
// Update is called once per frame
void Update()
{
Move();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.tag == "Player")
{
collision.collider.transform.SetParent(transform);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.collider.tag == "Player")
{
collision.collider.transform.SetParent(null);
}
}
private void Move()
{
childTransform.localPosition = Vector3.MoveTowards(childTransform.localPosition, nexPos, speed * Time.deltaTime);
if (Vector3.Distance(childTransform.localPosition,nexPos) <= 0.1)
{
ChangeDestination();
}
}
private void ChangeDestination()
{
nexPos = nexPos != posA ? posA : posB;
}
}
【问题讨论】:
-
您是否尝试过将玩家“养育”到平台?
标签: unity3d 2d collision rigid-bodies