【发布时间】:2014-09-02 20:31:04
【问题描述】:
我正在尝试在 Unity 2d 中创建一个视野。我正在从一个旋转的游戏对象投射光线投射,该游戏对象根据角色的视线旋转。然而,这个角色来回移动,所以当他们向左移动时,我将 transform.scale 设置为 -1。问题是当我这样做时,光线投射不会随着角色改变方向并保持指向正确!这是代码,我可能遗漏了一些明显的东西!任何帮助将不胜感激!
Transform parent;
float vision_angle_ = 50;
float direction;
Vector3 angle;
Vector2 position;
Quaternion q;
int x = 10;
void Start ()
{
parent = transform.parent;
}
void Update ()
{
direction = parent.GetComponent<Behaviour>().direction;
angle = new Vector2 (x, Mathf.Tan ((vision_angle_) * .5f * Mathf.Deg2Rad) * x);
q = Quaternion.AngleAxis (1, -transform.forward);
position = new Vector2 (transform.position.x, transform.position.y);
for (float i = 0; i < 50; i++) {
angle = q * angle;
RaycastHit2D tile_hit = Physics2D.Raycast (position, transform.TransformDirection (angle), 10);
Debug.DrawRay (position, transform.TransformDirection (angle), Color.green);
}
}
【问题讨论】:
标签: c# unity3d 2d raycasting