【发布时间】:2021-02-07 15:38:12
【问题描述】:
我正在尝试制作一个车辆更换游戏,其中有 3 个游戏对象:汽车、坦克和悬停,如果我按下按钮从汽车更改为坦克/悬停,我希望它们处于汽车所在的位置.
z 轴向前
我在下面尝试了这段代码,但是当我向后退时,这将不起作用
UnityEngine;
public class Carswitcer : MonoBehaviour
{
public Transform car;
public Transform hover;
public Transform tank;
void Start()
{
car.gameObject.SetActive(true);
tank.gameObject.SetActive(false);
hover.gameObject.SetActive(false);
}
public void Car()
{
if (car.position.z < hover.position.z)
{
car.position = hover.position;
}
if (car.position.z < tank.position.z)
{
car.position = tank.position;
}
car.gameObject.SetActive(true);
tank.gameObject.SetActive(false);
hover.gameObject.SetActive(false);
}
public void Tank()
{
if (tank.position.z < hover.position.z)
{
tank.position = hover.position;
}
if (tank.position.z < car.position.z)
{
tank.position = car.position;
}
car.gameObject.SetActive(false);
tank.gameObject.SetActive(true);
hover.gameObject.SetActive(false);
}
public void Hover()
{
if (hover.position.z < car.position.z)
{
hover.position = car.position;
}
if (hover.position.z < tank.position.z)
{
hover.position = tank.position;
}
car.gameObject.SetActive(false);
tank.gameObject.SetActive(false);
hover.gameObject.SetActive(true);
}
【问题讨论】:
标签: c# unity3d position transform