【发布时间】:2017-08-18 14:31:40
【问题描述】:
我正在 Unity 中开发一个 AR 项目并构建一个 iOS 版本。在 Unity 中,构建是成功的,但在 Xcode 中构建给出了这样的错误。
Undefined symbols for architecture arm64:
"_addZipFile", referenced from:
_ZipUtil_addZipFile_m779653781 in Bulk_Assembly-CSharp-firstpass_0.o
_ZipUtil_Zip_m3365174905 in Bulk_Assembly-CSharp-firstpass_0.o
(maybe you meant: _ZipUtil_addZipFile_m779653781)
"_zip", referenced from:
_ZipUtil_zip_m353699619 in Bulk_Assembly-CSharp-firstpass_0.o
_ZipUtil_Zip_m3365174905 in Bulk_Assembly-CSharp-firstpass_0.o
(maybe you meant: _ZipUtil_zip_m353699619)
"_unzip", referenced from:
_ZipUtil_unzip_m1045744427 in Bulk_Assembly-CSharp-firstpass_0.o
(maybe you meant: _ZipUtil_unzip_m1045744427)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我已经尝试了这里搜索到的所有可能的解决方案。
谢谢。
【问题讨论】:
标签: xcode unity3d zip augmented-reality arm64