【问题标题】:Unity 3d Rigidbody moving but not child objectUnity 3d刚体移动但不是子对象
【发布时间】:2020-06-04 06:21:04
【问题描述】:

我在 Unity 中制作了汽车场景。我有一辆Rigidbody(汽车)和它的childgameobject。我编写了一个脚本,在 Rigidbody 移动时用滑块移动 childgameobject。 childgameobject 与滑块一起移动很好,但是当我的Rigidbody 移动时,孩子GameObject 保持在相同的位置并且不会随着Rigidbody 移动。这是我的代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ChildMove : MonoBehaviour
{
    public Slider MySliderx;
    public Slider MySlidery;
    public Slider MySliderz;
    public Transform Cam;
    public float temp;

    private float CamInitialY = 0f;
    private float CamInitialX = 0f;
    private float CamInitialZ = 0f;

    // Use this for initialization
    void Start () {
        CamInitialY = Cam.transform.position.y;
        CamInitialX = Cam.transform.position.x;
        CamInitialZ = Cam.transform.position.z;
    }

    // Update is called once per frame
    void Update () {
        Cam.transform.position = new Vector3 (Cam.position.x, CamInitialY + MySliderx.value , Cam.position.z);
        Cam.transform.position = new Vector3 (CamInitialX + MySlidery.value, Cam.position.y, Cam.position.z);
        Cam.transform.position = new Vector3 (Cam.position.x, Cam.position.y, CamInitialZ + MySliderz.value);    
    }
}

【问题讨论】:

    标签: unity3d parent-child gameobject child-objects


    【解决方案1】:

    通过将位置更改为本地位置来修复。

    【讨论】:

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