【发布时间】:2020-06-04 06:21:04
【问题描述】:
我在 Unity 中制作了汽车场景。我有一辆Rigidbody(汽车)和它的childgameobject。我编写了一个脚本,在 Rigidbody 移动时用滑块移动 childgameobject。 childgameobject 与滑块一起移动很好,但是当我的Rigidbody 移动时,孩子GameObject 保持在相同的位置并且不会随着Rigidbody 移动。这是我的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChildMove : MonoBehaviour
{
public Slider MySliderx;
public Slider MySlidery;
public Slider MySliderz;
public Transform Cam;
public float temp;
private float CamInitialY = 0f;
private float CamInitialX = 0f;
private float CamInitialZ = 0f;
// Use this for initialization
void Start () {
CamInitialY = Cam.transform.position.y;
CamInitialX = Cam.transform.position.x;
CamInitialZ = Cam.transform.position.z;
}
// Update is called once per frame
void Update () {
Cam.transform.position = new Vector3 (Cam.position.x, CamInitialY + MySliderx.value , Cam.position.z);
Cam.transform.position = new Vector3 (CamInitialX + MySlidery.value, Cam.position.y, Cam.position.z);
Cam.transform.position = new Vector3 (Cam.position.x, Cam.position.y, CamInitialZ + MySliderz.value);
}
}
【问题讨论】:
标签: unity3d parent-child gameobject child-objects