【问题标题】:JSON .Net Unity Deserialize dictionary of anonymous objectsJSON .Net Unity反序列化匿名对象字典
【发布时间】:2015-02-24 14:41:25
【问题描述】:

我有一个字典,我将其序列化为二进制文件,然后使用来自https://json.codeplex.com/ 的 JSON .net 再次反序列化

字典可能包含任意对象(字符串、类,甚至列表)。每个类都是[System.Serializable]

在序列化时,我添加了 serializer.TypeNameHandling = TypeNameHandling.All;确保反序列化器具有反序列化字典所需的类型信息。

我无法将其正确反序列化为相同的对象列表,我只能在容器中获取 JObjects 而不是原始类型。谁能帮我完成这个?

提前致谢; 洛朗

更新:

要输入/输出数据,我使用以下两种方法:

public static byte[] SerializeToByteArray<T>(T data)
{
    byte[] serializedData = new byte[]{}; 

    using(var stream  = new MemoryStream())
    {
        using (BsonWriter writer = new BsonWriter(stream))
        {
            JsonSerializer serializer = new JsonSerializer();
            serializer.TypeNameHandling = TypeNameHandling.All;
            serializer.Serialize(writer, data);
        }

        return stream.ToArray();
    }
}

public static T DeserializeFromByteArray<T>(byte[] serializedData )
{
    using (var stream = new MemoryStream(serializedData))
    {
        using (BsonReader reader = new BsonReader(stream))
        {
            JsonSerializer serializer = new JsonSerializer();
            return (T)serializer.Deserialize<T>( reader );
        }
    }
}

[System.Serializable]
public class FavoriteLevel
{
public FavoriteLevel(string ID, int TYPE) { id = ID; type = TYPE;}
public string id;
public int type;
}

Dictionary<string,object> dict = new Dictionary<string,object>(1);
List<FavoriteLevel> levels = new List<FavoriteLevel>(1);
levels.Add (new FavoriteLevel("123",FavoriteType.Favorite) );
dict.Add ( "123", levels );        
byte[] data = SerializeToByteArray( dict );

Dictionary<string,object> incomingDict =     DeserializeFromByteArray<Dictionary<string,object>>( data );

object listBack = incomingDict["123"];
// ERROR: listBack is a Json object and not a List<FavoriteLevel> object

【问题讨论】:

  • 你能提供一个简短的例子来重复你遇到的问题吗?
  • 嗨 Andrew,刚刚用一些代码更新了帖子
  • @sdpgames 您没有使用 JSON.NET,您使用的是内置的 json 序列化程序。试试JsonConvert.DeserializeObject&lt;&gt;()JsonConvert.SerializeObject()
  • @CallumLinington:我不太确定——JSON.NET 确实有一个 JsonSerializer 类...newtonsoft.com/json/help/html/…
  • @CallumLinington:它使用来自 JSON.NET 的正确代码,此语法也来自库创建者:james.newtonking.com/archive/2009/12/26/…

标签: c# .net json unity3d json.net


【解决方案1】:

反序列化和序列化时需要设置serializer.TypeNameHandling = TypeNameHandling.All。否则,"$type" 属性将被忽略。

因此:

public static class JsonExtensions
{
    public static byte[] SerializeToByteArray<T>(T data, JsonSerializerSettings settings)
    {
        using (var stream = new MemoryStream())
        {
            using (var writer = new BsonWriter(stream))
            {
                JsonSerializer serializer = JsonSerializer.Create(settings);
                serializer.Serialize(writer, data);
            }
            return stream.ToArray();
        }
    }

    public static T DeserializeFromByteArray<T>(byte[] serializedData, JsonSerializerSettings settings)
    {
        using (var stream = new MemoryStream(serializedData))
        {
            using (var reader = new BsonReader(stream))
            {
                JsonSerializer serializer = JsonSerializer.Create(settings);
                return (T)serializer.Deserialize<T>(reader);
            }
        }
    }
}

public static class TestClass
{
    public static void Test()
    {
        Dictionary<string, object> dict = new Dictionary<string, object>(1);
        List<FavoriteLevel> levels = new List<FavoriteLevel>(1);
        levels.Add(new FavoriteLevel("123", 0));
        dict.Add("123", levels);

        var settings = new JsonSerializerSettings();
        settings.TypeNameHandling = TypeNameHandling.All;

        byte[] data = JsonExtensions.SerializeToByteArray(dict, settings);

        Dictionary<string, object> incomingDict = JsonExtensions.DeserializeFromByteArray<Dictionary<string, object>>(data, settings);

        object listBack = incomingDict["123"];

        Debug.Assert(listBack.GetType() == levels.GetType()); // No assert.
    }
}

【讨论】:

  • 谢谢@dbc :) 错过了那个
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