【发布时间】:2020-08-24 02:16:11
【问题描述】:
尝试在 Web GL 中构建统一项目时遇到问题。我目前正在使用统一操场脚本+我自己设计的两个。这是我的脚本,谁能告诉我问题出在哪里/哪里?谢谢!
Error:UnityEditor.BuildPlayerWindow+BuildMethodException: 构建播放器时出错,因为脚本在编辑器中有编译错误 在 UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions 选项)[0x002bb] 在 :0 在 UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] 在 :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
我的脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene("Game");
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private Rigidbody2D rb;
private bool isGrounded;
public Transform feetPos;
public float checkRadius, jumpForce, moveInput, speed, jumpTimeCounter,jumpTime;
public LayerMask whatIsGround;
private bool isJumping;
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
moveInput = Input.GetAxisRaw("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
}
// Update is called once per frame
void Update()
{
isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);
if(moveInput == 0)
{
anim.SetBool("isRunning",false);
}
else
{
anim.SetBool("isRunning", true);
}
if (moveInput > 0)
{
transform.eulerAngles = new Vector3(0, 0, 0);
}else if(moveInput < 0)
{
transform.eulerAngles = new Vector3(0, 180, 0);
}
if(isGrounded == true && Input.GetKeyDown(KeyCode.Space))
{
isJumping = true;
jumpTimeCounter = jumpTime;
rb.velocity = Vector2.up * jumpForce;
}
if (Input.GetKey(KeyCode.Space) && isJumping==true)
{
if (jumpTimeCounter > 0)
{
rb.velocity = Vector2.up * jumpForce;
jumpTimeCounter -= Time.deltaTime;
}
else
{
isJumping = false;
}
}
if (Input.GetKeyUp(KeyCode.Space))
{
isJumping = false;
}
}
}
【问题讨论】:
-
您的格式到处都是,并且该错误表明很可能是语法错误或缺少导入/类型错误-您使用的是 IDE 吗?如果不是,你应该是,它会立即突出这样的问题。无论哪种方式,这个错误都是一种症状,而不是原因 - 您应该在编辑器中也出现其他错误,首先解决这些错误,这个错误就会消失。
-
我使用的是 Microsoft Visual Studio,但 IDE 没有显示任何错误。
-
提示:在 Visual Studio 中按 Ctrl+K,然后按 Ctrl+D。一致的代码是可读的代码。除此之外,错误清楚地表明 脚本有编译错误,这些编译错误应该在输出区域中显示为单独的错误。这些才是真正的问题。
-
我将再次进一步查看代码,感谢您的快速帮助!