【发布时间】:2015-12-08 23:54:22
【问题描述】:
我正在尝试创建一个 DIBSection 以便能够更快地渲染像素,因为 SetPixel 太慢了。现在,我正在尝试像这样创建它:
void** imagePointer = NULL;
DWORD mask888[] = { 0xFF0000, 0x00FF00, 0x0000FF };
BITMAPINFO bitmapInfo = BITMAPINFO();
memset(&bitmapInfo, 0, sizeof(bitmapInfo));
memcpy(bitmapInfo.bmiColors, mask888, sizeof(mask888));
bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapInfo.bmiHeader.biWidth = LCD_WIDTH; // 160
bitmapInfo.bmiHeader.biHeight = LCD_HEIGHT; // 144
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 32;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
bitmap = CreateDIBSection(hdc, &bitmapInfo, DIB_RGB_COLORS, imagePointer, NULL, 0);
但是发生的情况是,我只是在执行 CreateDIBSection 调用时抛出了访问冲突异常。
抛出的异常如下:
Exception thrown at 0x76E69623 (gdi32.dll) in Emulation.exe: 0xC0000005: Access violation writing location 0x0000FF00.
您能告诉我如何调试或解决此问题吗?
非常感谢您!
【问题讨论】:
标签: c++ visual-c++ gdi