【发布时间】:2021-02-04 04:07:17
【问题描述】:
我的系统是 Windows 7,我想将 Direct2D 用于工具包项目。
我想在窗口的某些部分创建一个按像素透明/半透明的窗口(我们可以透明或半透明地看到窗口下方的窗口)。
我查看了https://docs.microsoft.com/en-us/archive/msdn-magazine/2014/june/windows-with-c-high-performance-window-layering-using-the-windows-composition-engine(参见本网页最底部的图片),它似乎是可能的,但仅限于扩展窗口样式 WS_EX_NOREDIRECTIONBITMAP,它在 Win7 上不可用(仅从win8).
我尝试使用带有预乘 alpha 和扩展窗口样式的 bgra 渲染目标 WS_EX_COMPOSITED | WS_EX_TRANSPARENT 没有运气
这是我的代码(相关代码,即渲染目标和布局的创建,在 render() 函数中):
#include <iostream>
#ifdef _WIN32_WINNT
# undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x602
#include <d2d1.h>
static HINSTANCE instance = NULL;
static HWND win = NULL;
static ID2D1Factory *factory = NULL;
static ID2D1HwndRenderTarget *rt = NULL;
LRESULT CALLBACK _window_procedure(HWND window,
UINT message,
WPARAM window_param,
LPARAM data_param);
static void
render()
{
RECT r;
HRESULT res;
/* render target */
GetClientRect(win, &r);
D2D1_SIZE_U size = D2D1::SizeU(r.right, r.bottom);
FLOAT dpix;
FLOAT dpiy;
factory->GetDesktopDpi(&dpix, &dpiy);
D2D1_RENDER_TARGET_PROPERTIES rtp;
rtp.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
rtp.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
rtp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
rtp.dpiX = dpix;
rtp.dpiY = dpiy;
rtp.usage = D2D1_RENDER_TARGET_USAGE_NONE;
rtp.minLevel = D2D1_FEATURE_LEVEL_10;
D2D1_HWND_RENDER_TARGET_PROPERTIES wrtp;
wrtp.hwnd = win;
wrtp.pixelSize = size;
wrtp.presentOptions = D2D1_PRESENT_OPTIONS_IMMEDIATELY;
res =factory->CreateHwndRenderTarget(rtp, wrtp, &rt);
if (FAILED(res))
{
std::cout << "CreateHwndRenderTarget failed" << std::endl;
return;
}
/* brush */
ID2D1SolidColorBrush *brush;
/* rgba */
const D2D1_COLOR_F color = D2D1::ColorF(0.5, 0.5, 0, 0.5);
res = rt->CreateSolidColorBrush(color, &brush);
if (FAILED(res))
{
std::cout << "CreateSolidColorBrush failed" << std::endl;
return;
}
/* ellipse */
D2D1_ELLIPSE ellipse;
D2D1_SIZE_F sz = rt->GetSize();
const float x = sz.width / 2;
const float y = sz.height / 2;
const float radius = std::min(x, y);
ellipse = D2D1::Ellipse(D2D1::Point2F(x, y), radius, radius);
rt->BeginDraw();
rt->Clear( D2D1::ColorF(D2D1::ColorF::SkyBlue, 0.5f) );
rt->FillEllipse(ellipse, brush);
rt->EndDraw();
}
LRESULT CALLBACK
_window_procedure(HWND window,
UINT message,
WPARAM window_param,
LPARAM data_param)
{
switch (message)
{
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_KEYUP:
if (window_param == 'Q')
{
PostQuitMessage(0);
}
return 0;
/* GDI notifications */
case WM_PAINT:
{
RECT rect;
std::cout << "paint" << std::endl;
if (GetUpdateRect(window, &rect, FALSE))
{
PAINTSTRUCT ps;
BeginPaint(window, &ps);
render();
EndPaint(window, &ps);
}
return 0;
}
default:
return DefWindowProc(window, message, window_param, data_param);
}
}
int main()
{
/* class */
WNDCLASS wc;
instance = GetModuleHandle(NULL);
if (!instance)
return 1;
memset (&wc, 0, sizeof (WNDCLASS));
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = _window_procedure;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = instance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(1 + COLOR_BTNFACE);
wc.lpszMenuName = NULL;
wc.lpszClassName = "D2D";
if(!RegisterClass(&wc))
goto free_library;
/* Window */
int w;
int h;
RECT r;
DWORD style;
DWORD exstyle;
w = 640;
h = 480;
style = WS_OVERLAPPEDWINDOW | WS_SIZEBOX;
exstyle = 0;
exstyle |= WS_EX_COMPOSITED | WS_EX_TRANSPARENT;
//exstyle |= WS_EX_NOREDIRECTIONBITMAP;
r.left = 0;
r.top = 0;
r.right = w;
r.bottom = h;
if (!AdjustWindowRectEx(&r, style, FALSE, exstyle))
goto unregister_class;
win = CreateWindowEx(exstyle,
"D2D", "Test",
style,
100, 100,
r.right - r.left,
r.bottom - r.top,
NULL,
NULL, instance, NULL);
if (!win)
goto unregister_class;
ShowWindow(win, SW_SHOWNORMAL);
/* factory */
if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
&factory)))
goto destroy_win;
/* msg loop */
while(1)
{
MSG msg;
BOOL ret;
ret = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
if (ret)
{
do
{
if (msg.message == WM_QUIT)
goto beach;
TranslateMessage(&msg);
DispatchMessageW(&msg);
} while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
}
}
beach:
factory->Release();
DestroyWindow(win);
UnregisterClass("D2D", instance);
FreeLibrary(instance);
return 0;
destroy_win:
DestroyWindow(win);
unregister_class:
UnregisterClass("D2D", instance);
free_library:
FreeLibrary(instance);
return 1;
}
我也不想使用分层窗口。
有人知道是否可以在 Windows 7 上实现我想要的吗?
谢谢
【问题讨论】:
-
肯尼·科尔对此有一篇很好的文章:docs.microsoft.com/en-us/archive/msdn-magazine/2009/december/…
-
@JonathanPotter 在本文中,使用了分层窗口,这是我不想要的,正如我在帖子中所说的那样。
-
如果您主动拒绝解决方案,那么您的问题就没有解决方案。
-
我不拒绝这个解决方案,因为它不是一个解决方案:有人提出了我不想要的东西。你不能称之为解决方案。如果有人告诉我我想要的东西真的不可能,那么,我可以接受。
-
使用分层窗口是 Windows 7 上的解决方案。您不希望它成为解决方案的事实并不会改变这一点。要么使用分层窗口,要么不支持 Windows 7,要么干脆放弃使用半透明窗口来打造良好 UI 的想法。
标签: winapi alpha direct2d alpha-transparency