【问题标题】:Get CIColorCube Filter Working In Swift让 CIColorCube 过滤器在 Swift 中工作
【发布时间】:2015-02-26 00:13:11
【问题描述】:

我正在尝试让 CIColorCube 过滤器正常工作。然而,Apple 文档仅在此处提供了一个解释不清的参考示例:

// Allocate memory
const unsigned int size = 64;
float *cubeData = (float *)malloc (size * size * size * sizeof (float) * 4);
float rgb[3], hsv[3], *c = cubeData;

// Populate cube with a simple gradient going from 0 to 1
for (int z = 0; z < size; z++){
    rgb[2] = ((double)z)/(size-1); // Blue value
    for (int y = 0; y < size; y++){
        rgb[1] = ((double)y)/(size-1); // Green value
        for (int x = 0; x < size; x ++){
            rgb[0] = ((double)x)/(size-1); // Red value
            // Convert RGB to HSV
            // You can find publicly available rgbToHSV functions on the Internet
            rgbToHSV(rgb, hsv);
            // Use the hue value to determine which to make transparent
            // The minimum and maximum hue angle depends on
            // the color you want to remove
            float alpha = (hsv[0] > minHueAngle && hsv[0] < maxHueAngle) ? 0.0f: 1.0f;
            // Calculate premultiplied alpha values for the cube
            c[0] = rgb[0] * alpha;
            c[1] = rgb[1] * alpha;
            c[2] = rgb[2] * alpha;
            c[3] = alpha;
            c += 4; // advance our pointer into memory for the next color value
        }
    }
}
// Create memory with the cube data
NSData *data = [NSData dataWithBytesNoCopy:cubeData
                       length:cubeDataSize
                       freeWhenDone:YES];
CIColorCube *colorCube = [CIFilter filterWithName:@"CIColorCube"];
[colorCube setValue:@(size) forKey:@"inputCubeDimension"];
// Set data for cube
[colorCube setValue:data forKey:@"inputCubeData"];

所以我尝试将其翻译成 Swift,如下所示:

var filter = CIFilter(name: "CIColorCube")
    filter.setValue(ciImage, forKey: kCIInputImageKey)
    filter.setDefaults()

    var size: UInt = 64
    var floatSize = UInt(sizeof(Float))
    var cubeDataSize:size_t = size * size * size * floatSize * 4
    var colorCubeData:Array<Float> = [
    0,0,0,1,
    0,0,0,1,
    0,0,0,1,
    0,0,0,1,
    0,0,0,1,
    0,0,0,1,
    0,0,0,1,
    0,0,0,1
    ]

    var cubeData:NSData = NSData(bytesNoCopy: colorCubeData, length: cubeDataSize)

但是在尝试创建多维数据集数据时出现错误:

"Extra argument 'bytesNoCopy' in call"

基本上我创建的 cubeData 是错误的。你能告诉我如何在 Swift 中正确创建 cubeData 对象吗?

谢谢!

【问题讨论】:

标签: ios objective-c xcode swift cifilter


【解决方案1】:

我相信您想使用NSData(bytes: UnsafePointer&lt;Void&gt;, length: Int) 而不是NSData(bytesNoCopy: UnsafeMutablePointer&lt;Void&gt;, length: Int)。进行更改并按以下方式计算长度,您应该可以启动并运行。

let colorCubeData: [Float] = [
    0, 0, 0, 1,
    1, 0, 0, 1,
    0, 1, 0, 1,
    1, 1, 0, 1,
    0, 0, 1, 1,
    1, 0, 1, 1,
    0, 1, 1, 1,
    1, 1, 1, 1
]
let cubeData = NSData(bytes: colorCubeData, length: colorCubeData.count * sizeof(Float))

【讨论】:

  • 什么是 sizeof(Float)
  • 没关系找到更新的:let cubeData = Data(bytes: colorCubeData, count: colorCubeData.count * MemoryLayout.size)
【解决方案2】:

看起来您正在使用色度键过滤器配方described here。这是一些有效的代码。你会得到一个你想要透明的颜色的过滤器,用它的 HSV 角度来描述:

func RGBtoHSV(r : Float, g : Float, b : Float) -> (h : Float, s : Float, v : Float) {
    var h : CGFloat = 0
    var s : CGFloat = 0
    var v : CGFloat = 0
    let col = UIColor(red: CGFloat(r), green: CGFloat(g), blue: CGFloat(b), alpha: 1.0)
    col.getHue(&h, saturation: &s, brightness: &v, alpha: nil)
    return (Float(h), Float(s), Float(v))
}

func colorCubeFilterForChromaKey(hueAngle: Float) -> CIFilter {

    let hueRange: Float = 60 // degrees size pie shape that we want to replace
    let minHueAngle: Float = (hueAngle - hueRange/2.0) / 360
    let maxHueAngle: Float = (hueAngle + hueRange/2.0) / 360

    let size = 64
    var cubeData = [Float](repeating: 0, count: size * size * size * 4)
    var rgb: [Float] = [0, 0, 0]
    var hsv: (h : Float, s : Float, v : Float)
    var offset = 0

    for z in 0 ..< size {
        rgb[2] = Float(z) / Float(size) // blue value
        for y in 0 ..< size {
            rgb[1] = Float(y) / Float(size) // green value
            for x in 0 ..< size {

                rgb[0] = Float(x) / Float(size) // red value
                hsv = RGBtoHSV(r: rgb[0], g: rgb[1], b: rgb[2])
                // the condition checking hsv.s may need to be removed for your use-case
                let alpha: Float = (hsv.h > minHueAngle && hsv.h < maxHueAngle && hsv.s > 0.5) ? 0 : 1.0 

                cubeData[offset] = rgb[0] * alpha
                cubeData[offset + 1] = rgb[1] * alpha
                cubeData[offset + 2] = rgb[2] * alpha
                cubeData[offset + 3] = alpha
                offset += 4
            }
        }
    }
    let b = cubeData.withUnsafeBufferPointer { Data(buffer: $0) }
    let data = b as NSData

    let colorCube = CIFilter(name: "CIColorCube", withInputParameters: [
        "inputCubeDimension": size,
        "inputCubeData": data
    ])
    return colorCube!
}

然后获取您的过滤器调用

let chromaKeyFilter = colorCubeFilterForChromaKey(hueAngle: 120)

我使用 120 作为标准绿屏。

【讨论】:

  • 谢谢你。拯救了我的一天:)
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