【发布时间】:2017-10-07 14:41:51
【问题描述】:
我一直在为学校做一个二十一点项目,我遇到了一个我似乎无法追踪的恼人的逻辑错误。当涉及 ace 时,玩家的得分不会正确加起来。我对它进行了编码,以便当玩家抽牌并且他们的分数超过 21 时,ace 的值应该从 11 变为 1。有什么建议吗?总的来说,任何改进我的编码的方法都会很棒。谢谢。
Private Sub ButtonDraw_Click(sender As Object, e As EventArgs) Handles
ButtonDraw.Click
counter = counter + 1
Dim bust As Integer = 21
' holds the numeric value for the players cards
Dim card1 As Integer
Dim card2 As Integer
Dim card3 As Integer
Dim card4 As Integer
Dim card5 As Integer
If counter = 1 Then
'generates a value between 1 and 14 for the card
card1 = random.Next(2, 15)
'after getting card value this if statement determines if it is a
face card and outputs the appropriate face value
If card1 = 11 Then
card1 = 10
LabelCard1.Text = "J"
ElseIf card1 = 12 Then
card1 = 10
LabelCard1.Text = "Q"
ElseIf card1 = 13 Then
card1 = 10
LabelCard1.Text = "K"
ElseIf card1 = 1 Then
LabelCard1.Text = "A"
ElseIf card1 = 14 Then
card1 = 11
LabelCard1.Text = "A"
Else
LabelCard1.Text = card1
End If
'displays the players card
LabelCard1.Visible = True
playerScore = playerScore + card1
'automatically moves to card 2 since you draw 2 cards each game
counter = counter + 1
End If
If counter = 2 Then
card2 = random.Next(2, 15)
If card2 = 11 Then
card2 = 10
LabelCard2.Text = "J"
ElseIf card2 = 12 Then
card2 = 10
LabelCard2.Text = "Q"
ElseIf card2 = 13 Then
card2 = 10
LabelCard2.Text = "K"
ElseIf card2 = 1 Then
LabelCard2.Text = "A"
ElseIf card2 = 14 Then
card2 = 11
LabelCard2.Text = "A"
Else
LabelCard2.Text = card2
End If
'totals the player score
playerScore = playerScore + card2
'enables stay button
ButtonStay.Enabled = True
'displays player score in green text for 21, red for bust, and black
for under
If playerScore = 21 Then
LabelPlayerScore.ForeColor = Color.Green
ElseIf playerScore > 21 Then
LabelPlayerScore.ForeColor = Color.Red
Else
LabelPlayerScore.ForeColor = Color.Black
End If
'updates the player score
LabelPlayerScore.Text = playerScore
'displays the players card
LabelCard2.Visible = True
End If
If counter = 3 Then
card3 = random.Next(2, 15)
If card3 = 11 Then
card3 = 10
LabelCard3.Text = "J"
ElseIf card3 = 12 Then
card3 = 10
LabelCard3.Text = "Q"
ElseIf card3 = 13 Then
card3 = 10
LabelCard3.Text = "K"
ElseIf card3 = 1 Then
LabelCard3.Text = "A"
ElseIf card3 = 14 Then
card3 = 11
LabelCard3.Text = "A"
Else
LabelCard3.Text = card3
End If
playerScore = playerScore + card3
'changes the ace from an 11 to a 1 value if score exceeds 21
If playerScore > bust Then
If card1 = 11 Then
card1 = 1
playerScore = card1 + card2 + card3
End If
If card2 = 11 Then
card2 = 1
playerScore = card1 + card2 + card3
End If
If card3 = 11 Then
card3 = 1
playerScore = card1 + card2 + card3
End If
End If
'changes the color of the players score if 21 or bust
If playerScore = 21 Then
LabelPlayerScore.ForeColor = Color.Green
ElseIf playerScore > 21 Then
LabelPlayerScore.ForeColor = Color.Red
ElseIf playerScore < 21 Then
LabelPlayerScore.ForeColor = Color.Black
End If
LabelPlayerScore.Text = playerScore
LabelCard3.Visible = True
'if player goes over 21 automatically updates loss counter and
disables stay button. displays bust msg
If playerScore > 21 Then
losses += 1
LabelLoseCounter.Text = losses
ButtonStay.Enabled = False
ButtonDraw.Enabled = False
ButtonPlayAgain.Enabled = True
Dim response = MessageBox.Show("You bust!", "Bust",
MessageBoxButtons.RetryCancel, MessageBoxIcon.Exclamation)
If response = 4 Then
ButtonPlayAgain.PerformClick()
End If
End If
End If
If counter = 4 Then
card4 = random.Next(2, 15)
If card4 = 11 Then
card4 = 10
LabelCard4.Text = "J"
ElseIf card4 = 12 Then
card4 = 10
LabelCard4.Text = "Q"
ElseIf card4 = 13 Then
card4 = 10
LabelCard4.Text = "K"
ElseIf card4 = 1 Then
LabelCard4.Text = "A"
ElseIf card4 = 14 Then
card4 = 11
LabelCard4.Text = "A"
Else
LabelCard4.Text = card4
End If
playerScore = playerScore + card4
'changes the ace from an 11 to a 1 value if score exceeds 21
If playerScore > bust Then
If card1 = 11 Then
card1 = 1
playerScore = card1 + card2 + card3 + card4
End If
If card2 = 11 Then
card2 = 1
playerScore = card1 + card2 + card3 + card4
End If
If card3 = 11 Then
card3 = 1
playerScore = card1 + card2 + card3 + card4
End If
If card4 = 11 Then
card4 = 1
playerScore = card1 + card2 + card3 + card4
End If
End If
'changes the color of the players score if 21 or bust
If playerScore = 21 Then
LabelPlayerScore.ForeColor = Color.Green
ElseIf playerScore > 21 Then
LabelPlayerScore.ForeColor = Color.Red
ElseIf playerScore < 21 Then
LabelPlayerScore.ForeColor = Color.Black
End If
LabelPlayerScore.Text = playerScore
LabelCard4.Visible = True
'if player goes over 21 automatically updates loss counter and
disables stay button
If playerScore > bust Then
losses += 1
LabelLoseCounter.Text = losses
ButtonStay.Enabled = False
ButtonDraw.Enabled = False
ButtonPlayAgain.Enabled = True
Dim response = MessageBox.Show("You bust!", "Bust",
MessageBoxButtons.RetryCancel, MessageBoxIcon.Exclamation)
If response = 4 Then
ButtonPlayAgain.PerformClick()
End If
End If
End If
If counter = 5 Then
card5 = random.Next(2, 15)
If card5 = 11 Then
card5 = 10
LabelCard5.Text = "J"
ElseIf card5 = 12 Then
card5 = 10
LabelCard5.Text = "Q"
ElseIf card5 = 13 Then
card5 = 10
LabelCard5.Text = "K"
ElseIf card5 = 1 Then
LabelCard5.Text = "A"
ElseIf card5 = 14 Then
card5 = 11
LabelCard5.Text = "A"
Else
LabelCard5.Text = card5
End If
playerScore = playerScore + card5
'changes the ace from an 11 to a 1 value if score exceeds 21
If playerScore > bust Then
If card1 = 11 Then
card1 = 1
playerScore = card1 + card2 + card3 + card4 + card5
End If
If card2 = 11 Then
card2 = 1
playerScore = card1 + card2 + card3 + card4 + card5
End If
If card3 = 11 Then
card3 = 1
playerScore = card1 + card2 + card3 + card4 + card5
End If
If card4 = 11 Then
card4 = 1
playerScore = card1 + card2 + card3 + card4 + card5
End If
If card5 = 11 Then
card5 = 1
playerScore = card1 + card2 + card3 + card4 + card5
End If
End If
'changes the color of the players score if 21 or bust
If playerScore = 21 Then
LabelPlayerScore.ForeColor = Color.Green
ElseIf playerScore > 21 Then
LabelPlayerScore.ForeColor = Color.Red
Else
LabelPlayerScore.ForeColor = Color.Black
End If
LabelPlayerScore.Text = playerScore
LabelCard5.Visible = True
'if player goes over 21 automatically updates loss counter and
disables stay button
If playerScore > 21 Then
losses += 1
LabelLoseCounter.Text = losses
ButtonStay.Enabled = False
ButtonDraw.Enabled = False
ButtonPlayAgain.Enabled = True
Dim response = MessageBox.Show("You bust!", "Bust",
MessageBoxButtons.RetryCancel, MessageBoxIcon.Exclamation)
If response = 4 Then
ButtonPlayAgain.PerformClick()
End If
Else
wins += 1
LabelLoseCounter.Text = wins
ButtonStay.Enabled = False
ButtonDraw.Enabled = False
ButtonPlayAgain.Enabled = True
Dim response = MessageBox.Show("Winner, Winner, Chicken
Dinner!!", "Winner!", MessageBoxButtons.RetryCancel,
MessageBoxIcon.Exclamation)
If response = 4 Then
ButtonPlayAgain.PerformClick()
End If
End If
End If
End Sub
【问题讨论】:
-
你有没有逐行调试,看看有什么问题?究竟会发生什么,输入什么等?还可以学习使用函数等对代码进行重复数据删除。当可能只有一个变量时,没有必要让多个代码块使用不同的变量来做同样的事情。
-
伪代码为
if handTotal <= 11 and hand.contains(ace) then actualHandTotal = handTotal + 10。 -
您使用什么调试器来单步调试代码或设置观察点?
-
我不确定观察点是什么,但我使用的是 Visual Studio 2010。如果我从前 2 张牌中的 ace 开始,则 11 的值永远不会变为 1。如果我从2 ace 我有 22。我不知道我错过了什么。如果玩家手牌超过 21,A 应该会自动改变。