【问题标题】:Creating Blackjack simulation in Ruby, altering variables between different instances在 Ruby 中创建二十一点模拟,改变不同实例之间的变量
【发布时间】:2018-10-11 01:50:08
【问题描述】:

这是求职面试。我想要做的是,一旦发牌(从 Dealer's Deck 实例中移除),该牌就可供 Player's Hand 实例使用。

    class Card
      attr_accessor :suite, :name, :value #specifiy that class attributes are both, readable and writable
      #constructor
      def initialize(suite, name, value) 
        @suite, @name, @value = suite, name, value #this looks odd
      end
    end

    class Deck
      attr_accessor :playable_cards
      SUITES = [:hearts, :diamonds, :spades, :clubs] #constant 
      NAME_VALUES = { 
        :two   => 2,
        :three => 3,
        :four  => 4,
        :five  => 5,
        :six   => 6,
        :seven => 7,
        :eight => 8,
        :nine  => 9,
        :ten   => 10,
        :jack  => 10,
        :queen => 10,
        :king  => 10,
        :ace   => [11, 1]}

      def initialize #initialzing shuffles the deck
        shuffle 
      end

      def deal_card #removes card from deck
        random = rand(@playable_cards.size) #returns an random int greater >= 0 & < max
        @playable_cards.delete_at(random)
      end

      def shuffle
        @playable_cards = [] #array of 52 cards
        SUITES.each do |suite| #iterate over suites
          NAME_VALUES.each do |name, value| #iterate, over card for that suite
            @playable_cards << Card.new(suite, name, value) #add to end of array, new Card
          end
        end
      end
    end

    class Hand
      attr_accessor :cards

      def initialize
        @cards = []
      end
    end

    class Player
      def initialize
        @player_hand = Hand.new
      end

    end

    class Dealer 
      def initialize
        @dealer_hand = Hand.new
        @dealer_deck = Deck.new
      end

      def deal 
        card = @dealer_deck.deal_card
      end
    end


require 'test/unit'

class CardTest < Test::Unit::TestCase
  def setup
    @card = Card.new(:hearts, :ten, 10)
  end

  def test_card_suite_is_correct
    assert_equal @card.suite, :hearts
  end

  def test_card_name_is_correct
    assert_equal @card.name, :ten
  end
  def test_card_value_is_correct
    assert_equal @card.value, 10
  end
end

class DeckTest < Test::Unit::TestCase
  def setup
    @deck = Deck.new
  end

  def test_new_deck_has_52_playable_cards
    assert_equal @deck.playable_cards.size, 52
  end

  def test_dealt_card_should_not_be_included_in_playable_cards
    card = @deck.deal_card
    assert(!@deck.playable_cards.include?(card)) #upon dealing card, card should be removed from deck
  end

  def test_shuffled_deck_has_52_playable_cards
    @deck.shuffle
    assert_equal @deck.playable_cards.size, 52
  end
end

我所做的只是添加了PlayerDealer 类。我的想法是玩家有一手牌,因此在初始化时,手牌的一个实例存储在@player_hand 中,发牌员也是如此。庄家显然也有自己的套牌实例。现在,一旦我调用Dealer.new.deal,一张牌从牌组中移除,我如何将新移除的牌添加到Player @player_hand

我考虑过使用全局变量,但这是不好的做法。我也不确定这是否是正确的方法。

【问题讨论】:

  • 你的自动化测试在哪里?
  • 已添加测试。我还被要求根据需要创建自己的测试。到目前为止所有测试都通过了。
  • 很棒的测试!你被录取了。哦,除了assert_equal @deck.playable_cards.size, 52 应该是assert_equal 52, @deck.playable_cards.sizeassert(!(...)) 应该是refute,你应该在断言上去掉多余的括号()
  • 为什么玩家和经销商需要自己的班级?他们不会是Hand的一个实例吗?然后他们会从您初始化的甲板上收到一张卡片。我假设您没有编写 shuffle 方法,因为它实际上根本没有改组,这实际上是由随机选择(deal_card)完成的。在你的基本测试之后,你需要看看你想使用什么规则,即庄家什么时候必须抓牌,什么时候必须坐下……当然还有 21 个限制

标签: ruby blackjack


【解决方案1】:

我猜你需要一个玩家和庄家存在的地方。在这种情况下,你可以控制在庄家和玩家之间传递牌。也可能有几个玩家或其他东西。

所以我会创建一个 Game 类,您可以在其中初始化 Players 和经销商,并且您可以创建方法来分发卡片。

class Game
  def initialize
    @dealer = Dealer.new
    @player = Player.new
  end

  def deal_out_to_player
    2.times do
      @player.player_hand.cards << Dealer.deal
    end 
  end
end

【讨论】:

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