【发布时间】:2023-03-08 13:45:01
【问题描述】:
我正在开发一个二十一点程序,除了我的PlayAgain() 函数外,一切正常。在这个函数中,我应该重置我的变量,但是当我这样做时,变量会变成深蓝色,当悬停在上面时,它会说“变量”未被访问。运行程序并尝试再次播放时,变量仍保留以前的值。我对python很陌生,所以我不知道如何处理这个问题,帮助会很好。
这是我的整个代码:
import random
deck = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]*4
dealer = []
hand = []
random.shuffle(deck)
def DealDealer(deck):
while len(dealer) < 2:
card = deck.pop()
if card == 11:card = "J"
if card == 12:card = "Q"
if card == 13:card = "K"
if card == 14:card = "A"
dealer.append(card)
return dealer
def DealPlayer(deck):
while len(hand) < 2:
card = deck.pop()
if card == 11:card = "J"
if card == 12:card = "Q"
if card == 13:card = "K"
if card == 14:card = "A"
hand.append(card)
return hand
def PlayAgain():
again = input("\nDo you want to play again? (Y/N) : ").lower()
if again == "y":
Game()
deck = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]*4
dealer = []
hand = []
random.shuffle(deck)
else:
print("Bye!")
exit()
def Hit():
card = deck.pop()
if card == 11:card = "J"
if card == 12:card = "Q"
if card == 13:card = "K"
if card == 14:card = "A"
hand.append(card)
return hand
def DealerHit():
card = deck.pop()
if card == 11:card = "J"
if card == 12:card = "Q"
if card == 13:card = "K"
if card == 14:card = "A"
dealer.append(card)
return dealer
def HandTotal(hand):
total = 0
for card in hand:
if(card == "J" or card == "Q" or card == "K"):
total+= 10
elif(card == "A"):
if(total >= 11):
total+= 1
else:
total+= 11
else:
total += card
return total
def DealerTotal(dealer):
total = 0
for card in dealer:
if(card == "J" or card == "Q" or card == "K"):
total+= 10
elif(card == "A"):
if(total >= 11):
total+= 1
else:
total+= 11
else:
total += card
return total
def DealersRetribution():
while(DealerTotal(dealer) < HandTotal(hand)):
DealerHit()
print("Dealer's Hand: ", dealer)
if(DealerTotal(dealer) > 21):
print("\Dealer Busted! You Win!\nYour Score: ", HandTotal(hand), "\nDealer's Score: ", DealerTotal(dealer))
PlayAgain()
def Score():
if(HandTotal(hand) == DealerTotal(dealer)):
print("\nTie! I'll getcha next time!\nYour Score: ", HandTotal(hand), "\nDealer's Score: ", DealerTotal(dealer))
elif(HandTotal(hand) > DealerTotal(dealer)):
print("What?! You Won?! How?! U Just got lucky.\nYour Score: ", HandTotal(hand), "\nDealer's Score: ", DealerTotal(dealer))
else:
print("\nYou Lose!\nYour Score: ", HandTotal(hand), "\nDealer's Score: ", DealerTotal(dealer))
def NormalAction():
action = input("\nHit - press 1\nStand - press 2\nDouble Down - press 3\n> ")
if(action == "1"):
Hit()
print("\nDealer's Hand: ", dealer)
print("Your Hand: ", hand)
if(HandTotal(hand) > 21):
print("\nYou Busted!\nYour Score: ", HandTotal(hand), "\nDealer's Score: ", DealerTotal(dealer))
PlayAgain()
else:
NormalAction()
elif(action == "2"):
print()
DealersRetribution()
print("\nDealer's Hand: ", dealer)
print("Your Hand: ", hand)
Score()
elif(action == "3"):
Hit()
print("\nDealer's Hand: ", dealer)
print("Your Hand: ", hand)
DealersRetribution()
print("\nDealer's Hand: ", dealer)
print("Your Hand: ", hand)
Score()
else:
print("\nPlease enter a correct action (1/2)!")
NormalAction()
def Game():
play = input("\nWELCOME TO BLACKJACK!\nPlay - press 1\nQuit - press 2\n> ")
if(play == "2"):
print("\nBye, Have a nice day!")
exit()
elif(play == "1"):
DealDealer(deck)
DealPlayer(deck)
print("\nDealer's Hand: ", dealer[0], "X")
print("Your Hand: ", hand)
NormalAction()
PlayAgain()
else:
print("\nPlease enter a correct action (1/2)!")
Game()
Game()
提前致谢。
ps:我一直在尝试让拆分(二十一点拆分,而不是编程拆分)工作,但不知道如何去做。我原本以为我可以在数组中创建一个数组,但很快意识到这会导致各种问题。对此的帮助也很好,但错误是现在的主要问题
编辑:询问我定义变量的位置。我在程序的最顶端定义了它们。 here
【问题讨论】:
-
函数中的变量与函数之外的任何东西都没有任何关系,所以你分配给它们的值永远不会用于任何事情。您可能希望创建对象的这些实例属性,并让函数成为可以修改属性的实例方法。
-
如果你想分配全局变量,你必须在 PlayAgain 中声明它们是全局的,所以在分配它们之前在 PlayAgain 中的
global deck, dealer, hand。目前您分配局部变量。当然,另一种方法是将它们作为 Game 的参数,尽可能避免使用全局变量 -
@Samwise 我怀疑这些值从未被使用过,所以我尝试更早地放置一个 return 语句,但这没有用,因为我也在调用一个函数。关于你评论的其余部分,我看到了很多我不完全确定它们的意思的大词。我知道什么是对象、属性和方法,但我不太确定实例是什么。你能给我举个例子吗?