【发布时间】:2021-04-02 18:02:09
【问题描述】:
情况
我正在尝试一项简单的任务来更新玩家的历史总赢盘总数。这是我根据我看过的教程使用的代码:
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.."-wins")
end)
if success then
wins.Value = data
else
print("There was an error while getting your data")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-wins",player.leaderstats.Wins.Value)
end)
if success then
print("Player Data successfully saved")
else
print("There was an error when saving data")
warn(errormessage)
end
end)
当玩家在我的游戏中赢得一轮时,我可以通过一个名为“获胜玩家”的变量来识别获胜者。所以我尝试更新玩家获胜总数的命令如下:
game.Players.winningplayer.leaderstats.Wins.Value = game.Players.winningplayer.leaderstats.Wins.Value + 1
问题
不幸的是,当这种情况发生时,我收到一条错误消息:winingplayer 不是 Player "Players" 的有效成员
真的很想帮忙。非常感谢!
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标签: roblox