【发布时间】:2014-06-05 16:56:42
【问题描述】:
我正在尝试删除我使用小部件按钮绘制的所有线条,然后让玩家再次绘制。我曾多次尝试删除该组......并且它有效......但是当我再次绘制时它崩溃了!对这种情况有帮助吗?
display.setStatusBar( display.HiddenStatusBar )
local physics = require "physics"
physics.start()
local widget = require( "widget" )
local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = false
local i = 0
local kittenCrate = display.newRect(10,10,25,25)
physics.addBody(kittenCrate, "dynamic", { density = 1, friction = 0.5, bounce = 1.6})
local function distanceBetween(x1, y1, x2, y2)
local dist_x = x2 - x1
local dist_y = y2 - y1
local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end
local function drawLine(e)
if(e.phase == "began") then
prevX = e.x
prevY = e.y
isDrawing = true
i = i + 1
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance < 100) then
if(lines[i]) then lineGroup:remove(i) end
lines[i] = display.newLine(prevX, prevY, e.x, e.y)
lines[i]:setColor(255, 255, 0)
lines[i].width = 5
local dist_x = e.x - prevX
local dist_y = e.y - prevY
physics.addBody(lines[i], "static", { density = 1, friction = 0.5, bounce = 1, shape = {0, 0, dist_x, dist_y, 0, 0} } )
lineGroup:insert(lines[i])
end
elseif(e.phase == "ended") then
isDrawing = false
end
end
Runtime:addEventListener("touch",drawLine)
local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
end
end
-- Create the widget
local button1 = widget.newButton
{
left = 100,
top = 200,
id = "button1",
label = "Remove Rifts",
onEvent = handleButtonEvent
}
【问题讨论】:
标签: lua null drawing coronasdk