【发布时间】:2014-07-03 23:04:04
【问题描述】:
我已经初始化了名为 jet 的对象,当它与其他对象交互时会发生碰撞,但是当我移动 jet 并触摸天花板或地板时,它们也会爆炸。如何避免与天花板和地板发生碰撞功能?这是代码。
天花板对象
ceiling = display.newImage("invisibleTile.png")
ceiling:setReferencePoint(display.BottomLeftReferencePoint)
ceiling.x = 0
ceiling.y = 0
physics.addBody(ceiling, "static", {density=.1, bounce=0.1, friction=.2})
screenGroup:insert(ceiling)
local groundShape = { -280,-20, 280,-20, 280,20, -280,20 }
地面对象
theFloor = display.newImage("invisibleTile.png")
theFloor:setReferencePoint(display.BottomLeftReferencePoint)
theFloor.x = 0
theFloor.y = 300
physics.addBody(theFloor, "static", {density=.1, bounce=0.1, friction=.2, shape=groundShape })
screenGroup:insert(theFloor)
喷射对象
jetSpriteSheet = sprite.newSpriteSheet("greenman.png", 128, 128)
jetSprites = sprite.newSpriteSet(jetSpriteSheet, 1, 4)
sprite.add(jetSprites, "jets", 1, 15, 500, 0)
jet = sprite.newSprite(jetSprites)
jet.x = 180
jet.y = 280
jet:prepare("jets")
jet:play()
**jet.collided = false**
physics.addBody(jet, {density=0.1, bounce=0.5, friction=1, radius=12})
爆破法
function explode()
explosion.x = jet.x
explosion.y = jet.y
explosion.isVisible = true
explosion:play()
jet.isVisible = false
timer.performWithDelay(3000, gameOver, 1)
end
碰撞方法
function onCollision(event)
if event.phase == "began" then
if jet.collided == false then
jet.collided = true
jet.bodyType = "static"
explode()
storyboard.gotoScene("restart", "fade", 400)
end
end
end
具体需要在哪里指定避免胶体对象的条件?请帮我解决这个问题
【问题讨论】:
标签: lua sprite coronasdk collision