看看http://jsfiddle.net/4LzK4/
var svg = d3.select("#line").append("svg:svg").attr("width", "100%").attr("height", "100%");
var data = d3.range(50).map(function(){return Math.random()*10})
var x = d3.scale.linear().domain([0, 10]).range([0, 700]);
var y = d3.scale.linear().domain([0, 10]).range([10, 290]);
var line = d3.svg.line()
.interpolate("cardinal")
.x(function(d,i) {return x(i);})
.y(function(d) {return y(d);})
var path = svg.append("svg:path").attr("d", line(data));
var circle =
svg.append("circle")
.attr("cx", 100)
.attr("cy", 350)
.attr("r", 3)
.attr("fill", "red");
var circleBehind =
svg.append("circle")
.attr("cx", 50)
.attr("cy", 300)
.attr("r", 3)
.attr("fill", "blue");
var circleAhead =
svg.append("circle")
.attr("cx", 125)
.attr("cy", 375)
.attr("r", 3)
.attr("fill", "green");
var pathEl = path.node();
var pathLength = pathEl.getTotalLength();
var BBox = pathEl.getBBox();
var scale = pathLength/BBox.width;
var offsetLeft = document.getElementById("line").offsetLeft;
var randomizeButton = d3.select("button");
svg.on("mousemove", function() {
var x = d3.event.pageX - offsetLeft;
var beginning = x, end = pathLength, target;
while (true) {
target = Math.floor((beginning + end) / 2);
pos = pathEl.getPointAtLength(target);
if ((target === end || target === beginning) && pos.x !== x) {
break;
}
if (pos.x > x) end = target;
else if (pos.x < x) beginning = target;
else break; //position found
}
circle
.attr("opacity", 1)
.attr("cx", x)
.attr("cy", pos.y);
posBehind = pathEl.getPointAtLength(target-10);
circleBehind
.attr("opacity", 1)
.attr("cx", posBehind.x)
.attr("cy", posBehind.y);
posAhead = pathEl.getPointAtLength(target+10);
circleAhead
.attr("opacity", 1)
.attr("cx", posAhead.x)
.attr("cy", posAhead.y);
});
randomizeButton.on("click", function(){
data = d3.range(50).map(function(){return Math.random()*10});
circle.attr("opacity", 0)
path
.transition()
.duration(300)
.attr("d", line(data));
});
不要自己计算前后圆圈的位置,而是使用 getPointAtLength 相对于必须保持在中间的对象的中心。
灵感来自:http://bl.ocks.org/duopixel/3824661