【发布时间】:2017-05-11 07:41:28
【问题描述】:
注意:我使用的是 ES6(类)
所以我目前正在开发一个 WinJS Universal (UWP) 应用程序。我发现大多数时候我的电话(对特定班级)都没有任何问题。但是,当我快速调用它时,返回值就是类本身。我知道引用没有被更改,因为我可以在它下面放一个 while 循环,它会再次开始工作。这似乎是某种时间问题。
我将打破以下代码:
var crop = new $js.Vector2(xCrop, yCrop);
if (!(crop instanceof $js.Vector2)) {
debugger; // This is being hit (not 100% chance, only in rapid use)
}
但是,如果我执行以下操作:
var crop = new $js.Vector2(xCrop, yCrop);
while (!(crop instanceof $js.Vector2)) {
crop = new $js.Vector2(xCrop, yCrop);
}
if (!(crop instanceof $js.Vector2)) {
debugger; // This is never hit and the program continues as normal
}
程序将继续正常执行。此外,当我在代码的那部分周围使用断点来单步执行它时,它完全可以正常工作;这就是让我相信这是一些时间问题的原因。我只是想弄清楚这是微软方面还是我方面的错误。
这是我的 $js.Vector2 代码:
/**
* A basic 2 dimensional vector
* @class
*/
$js.Vector2 = class {
/**
* @constructor
* @param {number} [x=0] The x dimension of the vector
* @param {number} [y=0] The y dimension of the vector
*/
constructor(x, y) {
/**
* The x dimension of this vector
* @type {number}
*/
this.x = x || 0;
/**
* The y dimension of this vector
* @type {number}
*/
this.y = y || 0;
}
/**
* Copys the x and y dimension of a $js.Vector2 to this one
* @param {number} x
* @param {number} y
*/
set(x, y) {
if (x != null) {
this.x = x;
}
if (y != null) {
this.y = y;
}
}
/**
* Transposes this vector by another vector by shifting (adding)
* @param {$js.Vector2} vector The vector to be added to this vector
*/
move(vector) {
this.x += vector.x;
this.y += vector.y;
}
/**
* Get's the magnitude (pythagorean theorem) of this vector (the length of the hypotenuse of the right triangle produced by this vector)
* @return {number} The length of the hypotenuse
*/
get magnitude() {
return Math.sqrt((this.x * this.x) + (this.y * this.y))
}
/**
* Get's the dot product of this vector and another
* @param {$js.Vector2} vector The vector to be multiplied with this vector
* @return {number} The result of dot product (vector multiplication)
*/
dot(vector) {
return (this.x * vector.x) + (this.y * vector.y);
}
/**
* This will return a new normalized $js.Vector2 of this vector
* @return {$js.Vector2} The normalized $js.Vector2
*/
get normalized() {
var tmp = new $js.Vector2(this.x, this.y);
var mag = this.magnitude;
tmp.x = tmp.x / mag;
tmp.y = tmp.y / mag;
return tmp;
}
/**
* Will get the distance between this vector and another supplied vector
* @param {$js.Vector2} vector
* @return {number} The distance between this $js.Vector2 and the supplied $js.Vector2
*/
distance(vector) {
return Math.sqrt(((vector.x - this.x) * (vector.x - this.x)) + ((this.y - vector.y) * (this.y - vector.y)));
}
/**
* Will subtract this vector from another vector
* @param {$js.Vector2} vector
* @return {$js.Vector2} The result of this vector subtracted by a supplied vector (in that order)
*/
difference(vector) {
return new $js.Vector2((this.x - vector.x), (this.y - vector.y));
}
/**
* Will add this vector from another vector
* @param {$js.Vector2} vector
* @return {$js.Vector2} The result of this vector added by a supplied vector
*/
sum(vector) {
return new $js.Vector2((this.x + vector.x), (this.y + vector.y));
}
/**
* Will check if this vector's components are equal to the supplied vectors
* @param {$js.Vector2} vector The vector to compare against
* @return {boolean} <c>true</c> if the x, y, and z of both vectors are the same value otherwise <c>false</c>
*/
equals(vector) {
if (!(vector instanceof $js.Vector2)) {
return false;
}
return this.x === vector.x && this.y === vector.y;
}
};
任何帮助将不胜感激。如果可以避免的话,我宁愿不必做一些破解工作来解决这个问题。
编辑:我刚刚在我的 Surface Pro 3 上运行了完全相同的代码,它运行时没有任何问题。这似乎是我的台式机(英特尔酷睿 i7-6700K 处理器)的问题。这延续了我对速度相关问题的假设,将查看 MS 是否有任何与此相关的 VS 更新/补丁。
【问题讨论】:
-
while循环的预期结果是什么? -
@guest271314
while循环的目的是为了证实我的理论,即调用new $js.Vector2没有任何问题。如果我没有那个电话,程序将在debugger上中断(如图所示)。但是,当我添加该调用时,它开始工作,我从未打过debugger行。因此,通过简单地一遍又一遍地调用构造函数,它最终将评估为一个对象,而不是对类/函数的引用。 -
在
difference和sum内调用new $js.Vector2的目的是什么? -
@guest271314 只是一个错字,应该在新关键字之前有返回(如注释文档所示)。我已经更新了代码/帖子并进行了测试。
-
没有什么会导致这种情况,除非您在某个时候使用
crop = $js.Vector2。尚不清楚为什么它毕竟不是const。您确定这是一个真正的问题,而不是调试器中的故障吗?
标签: javascript visual-studio ecmascript-6 uwp instantiation