【发布时间】:2017-06-20 14:33:02
【问题描述】:
这是我第一次在 Swift 中使用 SFSpeechRecognizer,其中一个功能不起作用。当我按下按钮audioButtonPressed 时,它似乎开始识别正常,然后再次按下它会停止它。当我再次尝试按下它以再次开始识别时,识别不起作用并留下空白文本视图。我该怎么做?
这是我的代码
@IBAction func audioButtonPressed(_ sender: Any) {
if isRecording {
stopRecording()
delegate?.speechRecognitionComplete(query: query)
audioButton.backgroundColor = UIColor.red
isRecording = false
} else {
startRecording()
audioButton.backgroundColor = UIColor.green
isRecording = true
}
}
func stopRecording() {
audioEngine.stop()
audioEngine.inputNode?.removeTap(onBus: 0)
recognitionRequest = nil
recognitionTask = nil
}
func startRecording() {
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
guard let recognitionRequest = recognitionRequest else {
return
}
recognitionRequest.shouldReportPartialResults = true
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
self.query = result?.bestTranscription.formattedString
self.audioTextField.text = self.query
isFinal = (result?.isFinal)!
}
if error != nil || isFinal {
self.stopRecording()
}
})
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("the audio session isn't configured correctly")
}
let recordingFormat = audioEngine.inputNode?.outputFormat(forBus: 0)
audioEngine.inputNode?.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, time) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
audioTextField.text = "How may I help you"
} catch {
print("audio engine failed to start")
}
}
当我第一次按下音频按钮时,开始录制被调用并且它工作正常,再次按下它停止录制被调用并且工作正常,但是再次按下不会使识别再次开始......想法?
【问题讨论】:
-
你的方法
startRecording在你第二次按下开始录制按钮时会被再次调用?
标签: ios swift speech-recognition text-to-speech