【发布时间】:2021-01-05 12:08:30
【问题描述】:
我做了一个游戏HANGMAN。如果他们愿意,我想用用户输入重新开始游戏。我有很多功能,所以 while 循环不起作用。我还必须保持得分记录。我也有需要重置的变量。喜欢这个。
word = random.choice(words.final_words).upper()
它从大量单词列表中选择一个单词。该列表位于另一个名为 words.py 的文件中。
hangman_status = 6
这表明刽子手处于哪个阶段。需要重置为0。
这样的变数很多。
如果您有兴趣,这是完整的代码。
import pygame, math, random, words
# setup display
pygame.init()
WIDTH, HEIGHT = 800, 500
win = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Hangman')
# load images
images = []
for i in range(7):
image = pygame.image.load(r'C:\Users\hp\Pygame\Hangman\hangman' + str(i) + '.png')
images.append(image)
# colours
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# game variables
hangman_status = 0
word = random.choice(words.final_words).upper()
guessed = []
# fonts
LETTER_FONT = pygame.font.Font(r'C:\Users\hp\AppData\Local\Microsoft\Windows\Fonts\Azonix.otf', 30)
WORD_FONT = pygame.font.Font(r'C:\Users\hp\AppData\Local\Microsoft\Windows\Fonts\Azonix.otf', 35)
RESULT_FONT = pygame.font.Font(r'C:\Users\hp\AppData\Local\Microsoft\Windows\Fonts\Azonix.otf', 45)
# button variables
RADIUS = 20
GAP = 15
let_pos = []
startx = round((WIDTH - (GAP + RADIUS * 2) * 13) / 2)
starty = 380
A = 65
for i in range(26):
x = startx + GAP * 2 + ((RADIUS * 2 + GAP) * (i % 13))
y = starty + ((i // 13) * (GAP + RADIUS * 2))
let_pos.append([x, y, chr(A + i), True])
# setup game loop
FPS = 60
clock = pygame.time.Clock()
run = True
# draw
def draw():
win.fill(WHITE)
text = RESULT_FONT.render('Hangman', 1, BLACK)
win.blit(text, (int(WIDTH/2) - int(text.get_width()/2), 20))
# draw word
display_word = ""
for letter in word:
if letter in guessed:
display_word += letter + ' '
else:
display_word += '_ '
text = WORD_FONT.render(display_word, 1, BLACK)
win.blit(text, (340, 200))
# draw buttons
for letter in let_pos:
x, y, ltr, visible = letter
if visible:
pygame.draw.circle(win, BLACK, (x, y), RADIUS, 2)
text = LETTER_FONT.render(ltr, 1, BLACK)
win.blit(text, (x - int(text.get_width()/2), y - int(text.get_height()/2)))
win.blit(images[hangman_status], (100, 80))
pygame.display.update()
# display word
def last_word():
win.fill(BLACK)
text = RESULT_FONT.render(f'The word was: {word}', 1, WHITE)
win.blit(text, (int(WIDTH/2 - int(text.get_width()/2)), int(HEIGHT/2) - int(text.get_height()/2)))
pygame.display.update()
# result
def display_message(message):
win.fill(BLACK)
text = RESULT_FONT.render(message, 5, WHITE)
win.blit(text, (int(WIDTH/2) - int(text.get_width()/2), int(HEIGHT/2) - int(text.get_height()/2)))
pygame.display.update()
pygame.time.delay(3000)
# game loop
while run:
clock.tick(FPS)
draw()
# events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
m_x, m_y = pygame.mouse.get_pos()
for letter in let_pos:
x, y, ltr, visible = letter
if visible:
dis = math.sqrt((m_x- x)**2 + (m_y - y)**2)
if dis <= RADIUS:
letter[3] = False
guessed.append(ltr)
if ltr not in word:
hangman_status += 1
won = True
for letter in word:
if letter not in guessed:
won = False
# check if the player lost won
if won:
last_word()
pygame.time.delay(2000)
display_message('You WON!')
break
# check if the player lost
if hangman_status == 6:
pygame.time.delay(1000)
last_word()
pygame.time.delay(4000)
display_message('You Lost.')
break
pygame.quit()
print(' '.join(word.split(' ')).title())
【问题讨论】:
标签: python file pygame restart 2d-games