【发布时间】:2018-03-17 22:00:36
【问题描述】:
我遇到了一个奇怪的错误,我很难弄清楚。首先,这是代码:
const canvas = document.getElementById('canvas');
const canvasContainer = document.getElementById('canvas-container');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = canvasContainer.clientWidth;
canvas.height = canvasContainer.clientHeight;
}
async function init() {
window.addEventListener('resize', resizeCanvas)
resizeCanvas();
window.requestAnimationFrame(draw);
let poly = [];
canvas.addEventListener('click', ev => {
let x = ev.clientX - canvas.offsetLeft;
let y = ev.clientY - canvas.offsetTop;
poly.push([x,y]);
})
window.addEventListener('keyup', ev => {
if(ev.key === 'Escape') {
poly.length = 0;
}
});
let mousePos = null;
canvas.addEventListener('mouseleave', ev => {
mousePos = null;
})
canvas.addEventListener('mousemove', ev => {
let x = ev.clientX - canvas.offsetLeft;
let y = ev.clientY - canvas.offsetTop;
mousePos = {x,y};
console.log(x,y);
})
function draw() {
// ctx.save();
ctx.fillStyle = '#ADD5F8';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#C38F4C';
if(poly.length >= 3) {
ctx.beginPath();
ctx.moveTo(...poly[0]);
for(let i=1; i<poly.length; ++i) {
ctx.lineTo(...poly[i]);
}
ctx.closePath();
ctx.fill();
}
if(poly.length && mousePos) {
ctx.beginPath();
ctx.moveTo(...poly[0]);
for(let i=1; i<poly.length; ++i) {
ctx.lineTo(...poly[i]);
}
if(mousePos) {
console.log(mousePos);
ctx.lineTo(mousePos.x, mousePos.y);
}
ctx.strokeStyle = '#ff0000';
ctx.stroke();
}
window.requestAnimationFrame(draw);
}
}
function createImage(path) {
return new Promise((resolve,reject) => {
const img = new Image();
img.onload = () => resolve(img);
img.onerror = err => reject(err);
img.src = path;
})
}
async function createPattern(path, repetition='repeat') {
// TODO: https://stackoverflow.com/a/21128933/65387
const img = await createImage(path);
return ctx.createPattern(img, repetition);
}
init();
// TODO: add physics https://github.com/shakiba/planck.js
* {
box-sizing: border-box;
}
.toolbox {
width: 100px;
background-color: #535353;
}
.content {
overflow: hidden;
background-color: green;
flex: 1;
}
.main {
display: flex;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
<div class="main">
<div class="toolbox">toolbox</div>
<div id="canvas-container" class="content">
<canvas id="canvas"></canvas>
</div>
</div>
有趣的是,它似乎在这个小提琴中工作得很好。但是当我在 Electron 下运行它时,this is what happens(gifv 链接)——(请忽略视频中光标有点偏离的事实——这只是我的屏幕录像机搞砸了)——但请注意最后一个点几下红线就乱了。
当我移动鼠标时,mousemove 处理程序中的console.log 正在触发,它正在记录正确的坐标。但是,我在 draw() 中使用的 mousePos 变量会固定在某个位置,然后不再更新。
我在每次鼠标移动事件时都更新同一个变量,我不明白这两个 console.logs 怎么会不同?
如果我这样记录,watch what happens
canvas.addEventListener('mousemove', ev => {
let x = ev.clientX - canvas.offsetLeft;
let y = ev.clientY - canvas.offsetTop;
mousePos = {x,y};
console.log('a',x,y);
})
function draw() {
if(mousePos) {
console.log('b', mousePos.x, mousePos.y);
}
即使“a”不断更新,“b”也会停留在 {102, 570}。是同一个变量!
【问题讨论】:
标签: javascript html5-canvas electron