我下载了 VS 2015 Update 1 并安装了 Visual Studio 中支持 Apache Cordova 的必要位。
使用新的项目模板,我最终得到了以下 index.html:
<!DOCTYPE html>
<html>
<head>
<!--
Customize the content security policy in the meta tag below as needed. Add 'unsafe-inline' to default-src to enable inline JavaScript.
For details, see http://go.microsoft.com/fwlink/?LinkID=617521
-->
<meta http-equiv="Content-Security-Policy" content="default-src 'self' data: gap: https://ssl.gstatic.com 'unsafe-eval'; style-src 'self' 'unsafe-inline'; media-src *">
<meta name="format-detection" content="telephone=no">
<meta name="msapplication-tap-highlight" content="no">
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width">
<link rel="stylesheet" type="text/css" href="css/index.css">
<title>SimplePhaserTest</title>
</head>
<body>
<div class="app">
<p id="deviceready" class="event">Connecting to Device</p>
</div>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="scripts/platformOverrides.js"></script>
<script src="scripts/phaser.min.js"></script>
<script type="text/javascript" src="scripts/index.js"></script>
</body>
</html>
index.js 包含以下内容:
// For an introduction to the Blank template, see the following documentation:
// http://go.microsoft.com/fwlink/?LinkID=397704
// To debug code on page load in Ripple or on Android devices/emulators: launch your app, set breakpoints,
// and then run "window.location.reload()" in the JavaScript Console.
(function () {
"use strict";
document.addEventListener('deviceready', onDeviceReady.bind(this), false);
function onDeviceReady() {
// Handle the Cordova pause and resume events
document.addEventListener('pause', onPause.bind(this), false);
document.addEventListener('resume', onResume.bind(this), false);
// TODO: Cordova has been loaded. Perform any initialization that requires Cordova here.
var element = document.getElementById("deviceready");
element.innerHTML = 'Device Ready';
element.className += ' ready';
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create })
alert("Phaser Going Called ...");
};
function preload() {
};
function create() {
};
function onPause() {
// TODO: This application has been suspended. Save application state here.
};
function onResume() {
// TODO: This application has been reactivated. Restore application state here.
};
})();
在本地运行,然后在 Android 设备 (Galaxy S4) 上运行会按预期生成警报消息。
也许将其作为一个问题提出只是一些问题,但我在您的代码中看到的一些问题都存在于您的游戏创建中:
var game = new Phaser.GAMES(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
这应该是 new Phaser.Game(,并且您正在将其添加到现有的 div 中,ID 为 phaser-example,这在您的示例 HTML 中不存在。
浏览器中的new Phaser.GAMES 代码也应该卡住了,所以我很困惑为什么你也不会在那里看到问题。
如果有帮助,我还在Git repo 中提供了上述代码的工作示例(链接到特定提交,以防我将来扩展存储库)。