【发布时间】:2017-02-14 09:04:17
【问题描述】:
当我尝试使用 phaser-arcade-slopes.min.js 插件让精灵在移相器中上升时,我目前遇到了这个问题。我正在使用一个 .csv tilemap,其瓦片大小也为 32x32。我不确定我的名字是否不正确,或者我为瓷砖地图本身使用了错误的文件类型。我遇到了诸如 - Tilemap.createLayer: Invalid layer ID given: null & Cannot read property 'resizeWorld' of undefined(...) 之类的错误。任何帮助将非常感激。 “snow_tiles_32.png”是我创建的图块集的名称,我正在使用 "tiles.csv" 在 Tiled 中创建的 tilemap。
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
this.game.load.tilemap('tilemap', 'assets/tilemaps/csv/tiles.csv', null, Phaser.Tilemap.CSV);
this.game.load.spritesheet('tiles', 'assets/tilemaps/tiles/snow_tiles_32.png', 32,32);
this.game.load.spritesheet('player', 'assets/penguin.png', 32,48);
}
var player;
var cursors;
function create() {
this.game.physics.startSystem(Phaser.Physics.ARCADE);
this.game.plugins.add(Phaser.Plugin.ArcadeSlopes);
cursors = game.input.keyboard.createCursorKeys();
this.map = this.game.add.tilemap('tilemap');
this.map.addTilesetImage('snow_tiles_32', 'tiles');
this.game.stage.backgroundColor = '#80e3ff';
this.ground = this.map.createLayer('collision');
this.ground.resizeWorld();
this.game.slopes.convertTilemapLayer(this.ground,{
2: 'FULL',
3: 'HALF_BOTTOM_LEFT',
4: 'HALF_BOTTOM_RIGHT',
6: 'HALF_TOP_LEFT',
5: 'HALF_TOP_RIGHT',
15: 'QUARTER_BOTTOM_LEFT_LOW',
16: 'QUARTER_BOTTOM_RIGHT_LOW',
17: 'QUARTER_TOP_RIGHT_LOW',
18: 'QUARTER_TOP_LEFT_LOW',
19: 'QUARTER_BOTTOM_LEFT_HIGH',
20: 'QUARTER_BOTTOM_RIGHT_HIGH',
21: 'QUARTER_TOP_RIGHT_HIGH',
22: 'QUARTER_TOP_LEFT_HIGH',
23: 'QUARTER_LEFT_BOTTOM_HIGH',
24: 'QUARTER_RIGHT_BOTTOM_HIGH',
25: 'QUARTER_RIGHT_TOP_LOW',
26: 'QUARTER_LEFT_TOP_LOW',
27: 'QUARTER_LEFT_BOTTOM_LOW',
28: 'QUARTER_RIGHT_BOTTOM_LOW',
29: 'QUARTER_RIGHT_TOP_HIGH',
30: 'QUARTER_LEFT_TOP_HIGH',
31: 'HALF_BOTTOM',
32: 'HALF_RIGHT',
33: 'HALF_TOP',
34: 'HALF_LEFT'
});
this.map.setCollisionBetween(2,34, true, 'collision');
//player
this.player = this.game.add.sprite(100,50,'player');
this.game.physics.arcade.enable(player);
this.player.body.bounce.y = 0.2;
this.player.body.gravity.y = 2000;
this.player.body.collideWorldBounds = true;
this.player.animations.add('left', [0,1,2,3], 10, true);
this.player.animations.add('right', [5,6,7,8], 10, true);
this.game.slopes.enable(this.player);
this.game.camera.follow(this.player);
}
function update() {
this.game.physics.arcade.collide(this.player, this.ground);
this.player.body.velocity.x = 0;
if(cursors.left.isDown){
this.player.body.velocity.x = -150;
this.player.animations.play('left');
}
else if (cursors.right.isDown){
this.player.body.velocity.x = 150;
this.player.animations.play('right');
}
else{
this.player.animations.stop();
this.player.frame = 4;
}
if(cursors.up.isDown && player.body.onFloor()){
this.player.body.velocity.y = -350;
}
}
【问题讨论】:
标签: javascript csv tiles phaser-framework tiled