【发布时间】:2019-10-18 00:40:12
【问题描述】:
有一类“怪物”。他有一个所谓的农业区。当玩家进入时激活。但问题是我做不到,我不知道如何让它圆。有这个领域的专家可以告诉你怎么做对吗?
TS 上的类代码:
import Creature from "./Creature";
export default class Monster extends Creature {
private readonly speed: number;
private agroZone!: Phaser.GameObjects.Zone;
private target!: Phaser.Physics.Arcade.Sprite
constructor(scene: Phaser.Scene, x: number, y: number, texture: string,
frames?: string | number) {
super(scene, x, y, texture, frames);
this.hp.max = 10;
this.hp.current = 10;
this.hpBarConfig = {
x: 250,
y: 10,
color: 0x15fa03,
fixed:true
};
this.updateHpBar();
this.speed = 50;
this.scene.events.on('update', this.updateScene);
}
private updateScene = () => {
this.checkAgroZone(this.target);
};
public initAgroZone = (target: Phaser.Physics.Arcade.Sprite) =>{
this.target = target;
this.agroZone = this.scene.add.zone(this.body.x, this.body.y, 200, 200);
this.agroZone.setOrigin(0.5, 0.5);
this.scene.physics.world.enable(this.agroZone, 0);
this.agroZone.body.moves = false;
this.scene.physics.add.overlap(target, this.agroZone);
this.agroZone.on("enterzone", () => {console.log("!!!!!!!!!!!");});
};
private checkAgroZone = (target) => {
if(target){
const touching = this.agroZone.body.touching;
const wasTouching = this.agroZone.body.wasTouching;
if (touching.none && !wasTouching.none) {
this.agroZone.emit('leavezone');
}
else if (!touching.none && wasTouching.none) {
this.agroZone.emit('enterzone');
}
this.agroZone.body.debugBodyColor =
this.agroZone.body.touching.none ? 0x00ffff : 0xffff00;
}
};
chaseTarget(obj: Phaser.Physics.Arcade.Sprite){
this.scene.physics.moveToObject(this, obj, this.speed);
}
}
【问题讨论】:
标签: javascript typescript phaser-framework