【问题标题】:JS Custom Color PickerJS 自定义颜色选择器
【发布时间】:2020-10-14 15:20:18
【问题描述】:

基本上大声笑不能在这里添加视频,但是使用默认的 html 颜色选择器,如果鼠标从颜色框边界向下移动并且它再次移动到边界的边缘,您可以移动颜色选择器点,但我的它只是停止当我快速移动鼠标时,移动并且效果不佳。

我正在尝试创建一个自定义颜色选择器,其中您有一个颜色滑块,然后您选择了颜色框,您可以在此处更改它的白度和暗度(如 adobe xdcc 颜色选择器): Adobe xdcc color picker example

[下面的代码在这里创建][2] 您可以拖动小颜色选择器圆圈,它会更改选定的颜色,但是在使用画布时,当鼠标离开我想要更改的画布时,我不必在边缘移动颜色选择器圆圈。

HTML:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <link rel="stylesheet" href="style.css">
    <script src="app.js" defer></script>
</head>
<body>
    <h2>Let's Create a Color Picker</h2>
<div class="container">
  <canvas id="color-picker"></canvas>
  <div class="info">
    <h3>Selected Color</h3> 
    <div class="selected"></div>
  </div>
</div>
</body>
</html>

CSS:

    html, body {
        width: 100%;
        height: 100%;
        font-family: Oxygen, sans-serif;
        text-align: center;   }
         .container {
        width: 100%;
        height: 100%;
        display: flex;
        justify-content: center;
        align-items: center;   }
         #color-picker {
        border: .5px solid rgba(15, 15, 15, 0.2);   }
         .info {
        width: 12em;
        display: flex;
        margin-left: 4em;
        flex-direction: row;
        justify-content: space-between;   }
         .selected {
        width: 50px;
        height: 50px;
        border-radius: 100%;
        border: 2px solid rgba(15, 15, 15, 0.2);   }

JS:

    class Picker {
        constructor(target, width, height) {
          this.target = target;
          this.width = width;
          this.height = height;
          this.target.width = width;
          this.target.height = height;
          // Get context 
          this.context = this.target.getContext("2d");
          // Circle 
          this.pickerCircle = { x: 10, y: 10, width: 10, height: 10 };
          
          this.listenForEvents();
        }
        
        draw() {
        }
        
        build() {
          let gradient = this.context.createLinearGradient(0, 0, this.width, 0);
      
          //Color Stops
          gradient.addColorStop(0, "rgb(255, 0, 0)");
          gradient.addColorStop(0.15, "rgb(255, 0, 255)");
          gradient.addColorStop(0.33, "rgb(0, 0, 255)");
          gradient.addColorStop(0.49, "rgb(0, 255, 255)");
          gradient.addColorStop(0.67, "rgb(0, 255, 0)");
          gradient.addColorStop(0.84, "rgb(255, 255, 0)");
          gradient.addColorStop(1, "rgb(255, 0, 0)");
          //Fill it
          this.context.fillStyle = gradient;
          this.context.fillRect(0, 0, this.width, this.height);
          
          //Apply black and white 
              gradient = this.context.createLinearGradient(0, 0, 0,          this.height);
          gradient.addColorStop(0, "rgba(255, 255, 255, 1)");
          gradient.addColorStop(0.5, "rgba(255, 255, 255, 0)");
          gradient.addColorStop(0.5, "rgba(0, 0, 0, 0)");
          gradient.addColorStop(1, "rgba(0, 0, 0, 1)");
          this.context.fillStyle = gradient;
          this.context.fillRect(0, 0, this.width, this.height);
          
          //Circle 
          this.context.beginPath();
          this.context.arc(this.pickerCircle.x, this.pickerCircle.y, this.pickerCircle.width, 0, Math.PI * 2);
          this.context.strokeStyle = "black";
          this.context.stroke();
          this.context.closePath();
          
        }
        
        listenForEvents() {
          let isMouseDown = false;
          const onMouseDown = (e) => {
              this.build();
              let currentX = e.clientX - this.target.offsetLeft;
            let currentY = e.clientY - this.target.offsetTop;
              this.pickerCircle.x = currentX;
              this.pickerCircle.y = currentY;
              isMouseDown = true;
            }
          
          const onMouseMove = (e) => {
            if(isMouseDown) {
              this.build();
              let currentX = e.clientX - this.target.offsetLeft;
             let currentY = e.clientY - this.target.offsetTop;
              this.pickerCircle.x = currentX;
              this.pickerCircle.y = currentY;
            }
          }
          
          const onMouseUp = () => {
            isMouseDown = false;
          }
          
          //Register 
          this.target.addEventListener("mousedown", onMouseDown);
          this.target.addEventListener("mousemove", onMouseMove);
          this.target.addEventListener("mousemove", () => this.onChangeCallback(this.getPickedColor()));
      
          
          document.addEventListener("mouseup", onMouseUp);
        }
        
        getPickedColor() {
          let imageData = this.context.getImageData(this.pickerCircle.x, this.pickerCircle.y, 1, 1);
          return { r: imageData.data[0], g: imageData.data[1], b: imageData.data[2] };
        }
        
        onChange(callback) {
          this.onChangeCallback = callback;
        }
        
           }
         let picker = new Picker(document.getElementById("color-picker"), 250, 220);    picker.build();
    
      picker.onChange((color) => {
         let selected = document.getElementsByClassName("selected")[0];
        selected.style.backgroundColor = `rgb(${color.r}, ${color.g}, ${color.b})`;   });


  [1]: https://i.stack.imgur.com/MQsjs.png
  [2]: https://i.stack.imgur.com/krEYa.png

提前致谢!

【问题讨论】:

标签: javascript html css


【解决方案1】:

解决方案很简单,不要使用if(isMouseDown){..},因为这会使您的代码非常无响应,所以我所做的是我声明了一个变量let i = 0;,然后在onMouseDown 上,每当调用该函数时,它将增加i 的值,我将onMouseMove 从if(isMouseDown){..} 更改为if(i % 2 === 0){..} 这是我的解决方案:

class Picker {
        constructor(target, width, height) {
          this.target = target;
          this.width = width;
          this.height = height;
          this.target.width = width;
          this.target.height = height;
          //Get context
          this.context = this.target.getContext("2d");
          //Circle
          this.pickerCircle = { x: 10, y: 10, width: 10, height: 10 };
          
          this.listenForEvents();
        }
        
        draw() {
        }
        
        build() {
          let gradient = this.context.createLinearGradient(0, 0, this.width, 0);
      
          //Color Stops
          gradient.addColorStop(0, "rgb(255, 0, 0)");
          gradient.addColorStop(0.15, "rgb(255, 0, 255)");
          gradient.addColorStop(0.33, "rgb(0, 0, 255)");
          gradient.addColorStop(0.49, "rgb(0, 255, 255)");
          gradient.addColorStop(0.67, "rgb(0, 255, 0)");
          gradient.addColorStop(0.84, "rgb(255, 255, 0)");
          gradient.addColorStop(1, "rgb(255, 0, 0)");
          //Fill it
          this.context.fillStyle = gradient;
          this.context.fillRect(0, 0, this.width, this.height);
          
          //Apply black and white
              gradient = this.context.createLinearGradient(0, 0, 0,          this.height);
          gradient.addColorStop(0, "rgba(255, 255, 255, 1)");
          gradient.addColorStop(0.5, "rgba(255, 255, 255, 0)");
          gradient.addColorStop(0.5, "rgba(0, 0, 0, 0)");
          gradient.addColorStop(1, "rgba(0, 0, 0, 1)");
          this.context.fillStyle = gradient;
          this.context.fillRect(0, 0, this.width, this.height);
          
          //Circle
          this.context.beginPath();
          this.context.arc(this.pickerCircle.x, this.pickerCircle.y, this.pickerCircle.width, 0, Math.PI * 2);
          this.context.strokeStyle = "black";
          this.context.stroke();
          this.context.closePath();
          
        }
        
        listenForEvents() {
          let isMouseDown = true;
          let i =0;
          const onMouseDown = (e) => {
              this.build();
              isMouseDown = true
              i++
              let currentX = e.clientX - this.target.offsetLeft;
            let currentY = e.clientY - this.target.offsetTop;
              this.pickerCircle.x = currentX;
              this.pickerCircle.y = currentY;
             
            }
          
          const onMouseMove = (e) => {
            if(i%2 == 0) {
              this.build();
              let currentX = e.clientX - this.target.offsetLeft;
             let currentY = e.clientY - this.target.offsetTop;
              this.pickerCircle.x = currentX;
              this.pickerCircle.y = currentY;
            }
          }
          
          const onMouseUp = () => {
            
                isMouseDown = false;


            
          }
          
          //Register
          this.target.addEventListener("mousedown", onMouseDown);
          this.target.addEventListener("mousemove", onMouseMove);
          this.target.addEventListener("mousemove", () => this.onChangeCallback(this.getPickedColor()));
      
          
          document.addEventListener("mouseup", onMouseUp);
        }
        
        getPickedColor() {
          let imageData = this.context.getImageData(this.pickerCircle.x, this.pickerCircle.y, 1, 1);
          return { r: imageData.data[0], g: imageData.data[1], b: imageData.data[2] };
        }
        
        onChange(callback) {
          this.onChangeCallback = callback;
        }
        
           }
         let picker = new Picker(document.getElementById("color-picker"), 250, 220);    picker.build();
    
      picker.onChange((color) => {
         let selected = document.getElementsByClassName("selected")[0];
        selected.style.backgroundColor = `rgb(${color.r}, ${color.g}, ${color.b})`;   });
 html, body {
        width: 100%;
        height: 100%;
        font-family: Oxygen, sans-serif;
        text-align: center;   }
         .container {
        width: 100%;
        height: 100%;
        display: flex;
        justify-content: center;
        align-items: center;   }
         #color-picker {
        border: .5px solid rgba(15, 15, 15, 0.2);   }
         .info {
        width: 12em;
        display: flex;
        margin-left: 4em;
        flex-direction: row;
        justify-content: space-between;   }
         .selected {
        width: 50px;
        height: 50px;
        border-radius: 100%;
        border: 2px solid rgba(15, 15, 15, 0.2);   }
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <link rel="stylesheet" href="style.css">
    <script src="app.js" defer></script>
</head>
<body>
    <h2>Let's Create a Color Picker</h2>
<div class="container">
  <canvas id="color-picker"></canvas>
  <div class="info">
    <h3>Selected Color</h3>
    <div class="selected"></div>
  </div>
</div>
</body>
</html>

【讨论】:

  • 嘿,感谢它确实解决了一些问题,但另一件事是,在大多数其他颜色选择器上,它允许您在离开画布时移动选择器点,就像在边缘一样,如果这有意义的话有办法吗?还是我必须在没有画布的情况下重新创建选择器?
  • mouseover 事件应该可以帮助您解决它,MDN mouseover
  • 嘿,我看了看,但似乎没有做很多,也许我在解释我自己不好哈哈以前从未在论坛上寻求帮助,所以我制作了两个视频第一个是我的我正在尝试做,第二个是我到目前为止所获得的任何帮助。我将编辑主要问题,希望能更好地解释我自己。
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