我设法通过创建一个模块config 来解决该问题,然后为每个环境创建一个单独的子模块,因此项目结构看起来与所描述的完全一样。现在一切都在build.sbt 中进行正确配置。
以下是我为实现我想要的目标所做的总体思路。
lazy val config = (project in file("config")).
enablePlugins(UniversalPlugin).
settings(
name := "my-project",
version := "1.1",
publish in Universal := { }, // disable publishing of config module
publishLocal in Universal := { }
).
aggregate(configDev, configUat, configProd)
lazy val environment = settingKey[String]("Target environment")
lazy val commonSettings = makeDeploymentSettings(Universal, packageBin in Universal, "zip") ++ Seq( // set package format
name := "my-project-config",
version := "1.1",
environment := baseDirectory.value.getName, // set 'environment' variable based on a configuration folder name
topLevelDirectory := None, // set top level directory for each package
packageName in Universal := s"my-project-config-${environment.value}-${version.value}", // set package name (example: my-project-config-dev-1.1)
mappings in Universal ++= contentOf(baseDirectory.value).filterNot { case (_, path) => // do not include target folder
path contains "target"
}
)
lazy val configDev = (project in file("config/dev")).enablePlugins(UniversalPlugin).settings(commonSettings: _*)
lazy val configUat = (project in file("config/uat")).enablePlugins(UniversalPlugin).settings(commonSettings: _*)
lazy val configProd = (project in file("config/prod")).enablePlugins(UniversalPlugin).settings(commonSettings: _*)
UniversalPlugin 是高度可配置的,尽管起初可能并非所有配置选项都一目了然。我建议阅读它的文档并查看源代码。
要实际打包工件,已发出以下命令:
sbt config/universal:packageBin
出版:
sbt config/universal:publish
从上面可以看出,添加新环境非常容易——只需要添加一个新文件夹和build.sbt 中的一行。