Hacky解决方案(需要修改World Wind源代码)
在gov.nasa.worldwind.render.DrawContextImpl 中将orderedRenderables 从
protected PriorityQueue<OrderedRenderableEntry> orderedRenderables =
new PriorityQueue<OrderedRenderableEntry>(100, new Comparator<OrderedRenderableEntry>()
{
public int compare(OrderedRenderableEntry orA, OrderedRenderableEntry orB)
{
double eA = orA.distanceFromEye;
double eB = orB.distanceFromEye;
return eA > eB ? -1 : eA == eB ? (orA.time < orB.time ? -1 : orA.time == orB.time ? 0 : 1) : 1;
}
});
到
protected Queue<OrderedRenderableEntry> orderedRenderables = new ArrayDeque<>();
(或修改比较器以执行您想要的操作)。这将修复绘图顺序。
替代方案(不需要修改World Wind源代码)
扩展PointPlacemark 并覆盖makeOrderedRenderable():
public class OrderedPointPlacemark extends PointPlacemark {
public OrderedPointPlacemark(Position position) {
super(position);
}
@Override
protected void makeOrderedRenderable(DrawContext dc) {
super.makeOrderedRenderable(dc);
if (this.intersectsFrustum(dc) || this.isDrawLine(dc)) {
dc.pollOrderedRenderables();
dc.addOrderedSurfaceRenderable(this);
}
}
}