【发布时间】:2019-03-10 07:29:50
【问题描述】:
我有一个floor node,我需要从directional light 投射阴影。这个节点需要是透明的(在AR环境中使用)。
这在我使用ARKit 时工作正常,但使用SceneKit 的相同设置没有显示阴影或反射。我怎样才能像这样在SceneKit 中投下阴影?
SceneKit 的问题是由我设置sceneView.backgroundColor = .clear 引起的——但我需要在这个应用程序中使用这种行为。这种情况可以避免吗?
演示此问题的示例代码(仅适用于设备,不适用于模拟器):
@IBOutlet weak var sceneView: SCNView! {
didSet {
sceneView.scene = SCNScene()
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
sceneView.pointOfView = cameraNode
let testNode = SCNNode(geometry: SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0))
testNode.position = SCNVector3(x: 0, y: 0, z: -5)
sceneView.scene!.rootNode.addChildNode(testNode)
let animation = SCNAction.rotateBy(x: 0, y: .pi, z: 0, duration: 3.0)
testNode.runAction(SCNAction.repeatForever(animation), completionHandler: nil)
let floor = SCNFloor()
floor.firstMaterial!.colorBufferWriteMask = []
floor.firstMaterial!.readsFromDepthBuffer = true
floor.firstMaterial!.writesToDepthBuffer = true
floor.firstMaterial!.lightingModel = .constant
let floorNode = SCNNode(geometry: floor)
floorNode.position = SCNVector3(x: 0, y: -2, z: 0)
sceneView.scene!.rootNode.addChildNode(floorNode)
let light = SCNLight()
light.type = .directional
light.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.5)
light.color = UIColor.white
light.castsShadow = true
light.automaticallyAdjustsShadowProjection = true
light.shadowMode = .deferred
let sunLightNode = SCNNode()
sunLightNode.position = SCNVector3(x: 1_000, y: 1_000, z: 0)
sunLightNode.rotation = SCNVector4(x: 1, y: 0, z: 0, w: .pi * 1.5)
sunLightNode.light = light
sceneView.scene!.rootNode.addChildNode(sunLightNode)
let omniLightNode: SCNNode = {
let omniLightNode = SCNNode()
let light: SCNLight = {
let light = SCNLight()
light.type = .omni
return light
}()
omniLightNode.light = light
return omniLightNode
}()
sceneView.scene!.rootNode.addChildNode(omniLightNode)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGR = UITapGestureRecognizer(target: self, action: #selector(toggleTransparent))
view.addGestureRecognizer(tapGR)
}
@objc func toggleTransparent() {
transparent = !transparent
}
var transparent = false {
didSet {
sceneView.backgroundColor = transparent ? .clear : .white
}
}
这是 macOS 的相同示例,构建在 SceneKit 游戏项目之上:
import SceneKit
import QuartzCore
class GameViewController: NSViewController {
override func viewDidLoad() {
super.viewDidLoad()
// create a new scene
let scene = SCNScene(named: "art.scnassets/ship.scn")!
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
let testNode = SCNNode(geometry: SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0))
testNode.position = SCNVector3(x: 0, y: 0, z: -5)
scene.rootNode.addChildNode(testNode)
let animation = SCNAction.rotateBy(x: 0, y: .pi, z: 0, duration: 3.0)
testNode.runAction(SCNAction.repeatForever(animation), completionHandler: nil)
let floor = SCNFloor()
floor.firstMaterial!.colorBufferWriteMask = []
floor.firstMaterial!.readsFromDepthBuffer = true
floor.firstMaterial!.writesToDepthBuffer = true
floor.firstMaterial!.lightingModel = .constant
let floorNode = SCNNode(geometry: floor)
floorNode.position = SCNVector3(x: 0, y: -2, z: 0)
scene.rootNode.addChildNode(floorNode)
let light = SCNLight()
light.type = .directional
light.shadowColor = NSColor(red: 0, green: 0, blue: 0, alpha: 0.5)
light.color = NSColor.white
light.castsShadow = true
light.automaticallyAdjustsShadowProjection = true
light.shadowMode = .deferred
let sunLightNode = SCNNode()
sunLightNode.position = SCNVector3(x: 1_000, y: 1_000, z: 0)
sunLightNode.rotation = SCNVector4(x: 1, y: 0, z: 0, w: .pi * 1.5)
sunLightNode.light = light
scene.rootNode.addChildNode(sunLightNode)
let omniLightNode: SCNNode = {
let omniLightNode = SCNNode()
let light: SCNLight = {
let light = SCNLight()
light.type = .omni
return light
}()
omniLightNode.light = light
return omniLightNode
}()
scene.rootNode.addChildNode(omniLightNode)
// retrieve the SCNView
let scnView = self.view as! SCNView
// set the scene to the view
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// configure the view
scnView.backgroundColor = .clear
// scnView.backgroundColor = .white // shadow works in this mode, but I need it to be clear
}
}
示例项目:
MacOS:https://www.dropbox.com/s/1o50mbgzg4gc0fg/Test_macOS.zip?dl=1
iOS:https://www.dropbox.com/s/fk71oay1sopc1vp/Test.zip?dl=1
在 macOS 中,您可以在 ViewController 的最后一行更改 backgroundColor - 我需要它是清晰的,所以我可以在它下面显示相机预览。
在下面的图片中,您可以看到当 sceneView.backgroundColor 为白色时的样子,并且在下面 - 清晰。透明版没有阴影。
【问题讨论】:
标签: swift scenekit augmented-reality arkit shadow