【发布时间】:2020-04-09 19:34:54
【问题描述】:
问题: 当我解析到 Scenekit 的 SwiftUI 路径时,它是颠倒的,并且枢轴位于边界框之外。
我试过了: 将 SwiftUI .anchorPreference 设置为中心。没有任何区别。
目标: 如何使枢轴成为边界框的中心底部?
重要提示:我需要正确的 SwiftUI 路径 -> SCN Pivot 平移,而不是手动偏移枢轴,因为这会影响场景上的所有对象枢轴
import SwiftUI
struct PatternScene: View {
let idx: Int
let pattern = Path { path in
path.move(to: CGPoint(x: 50, y: 50))
path.addLine(to: CGPoint(x: 250, y: 50))
path.addLine(to: CGPoint(x: 250, y: 250))
path.addLine(to: CGPoint(x: 50, y: 250))
path.addLine(to: CGPoint(x: 100, y: 100))
}
var body: some View {
self.pattern
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
.anchorPreference(key: MyTextPreferenceKey.self, value: .bounds, transform: { [MyTextPreferenceData(viewIdx: self.idx, bounds: $0)] })
}
}
struct PatternScene_Previews: PreviewProvider {
static var previews: some View {
PatternScene(idx: 0)
}
}
//Connect PatternScene with Scenekit
let scnpath = PatternScene(idx: 0).pattern.cgPath
let shape = SCNShape(path: UIBezierPath(cgPath: scnpath), extrusionDepth: 1)
let material = SCNMaterial()
//material.diffuse.contents = UIColor.red
material.isDoubleSided = true
// shape.firstMaterial = material
let shapeNode = SCNNode(geometry: shape)
scene.rootNode.addChildNode(shapeNode)
shapeNode.position = SCNVector3(x: 0, y: 0, z: 0)
shapeNode.scale = SCNVector3(x: 1, y: 1, z: 1)
shapeNode.pivot = SCNMatrix4MakeTranslation(0, 0, 0)
【问题讨论】: