【发布时间】:2014-11-19 15:38:32
【问题描述】:
我有几个关于动画 SKNode 和/或 SKSpriteNode 的问题。第一个是视图加载后如何让它们移动?我如何使它们相互碰撞并反弹并进入另一个方向。我为此使用了 SKScene。还有一种方法可以将 SKSriteNodes 与 SKLabels 分组吗?
我有:
#import <SpriteKit/SpriteKit.h>
//constants for the collision bitmap
static const uint32_t classicCategory = 1 << 0;
static const uint32_t arcadeCategory = 1 << 1;
static const uint32_t frenzieCategory = 1 << 2;
@interface HomeScene : SKScene <SKPhysicsContactDelegate> {
BOOL isSoundActionCompleted;
}
@end
这里是我声明 SKSpriteNodes 的地方
SKSpriteNode *classicMode = [SKSpriteNode spriteNodeWithImageNamed:@"bubble.png"];
classicMode.size = CGSizeMake(130, 130);
classicMode.position = CGPointMake(self.size.width/2, self.size.height/2+50);
classicMode.name = @"classicMode";
[self addChild:classicMode];
SKLabelNode *classicTitle = [SKLabelNode labelNodeWithFontNamed:@"Noteworthy"];
classicTitle.text = @"Classic";
classicTitle.fontSize = 25;
classicTitle.horizontalAlignmentMode = SKLabelHorizontalAlignmentModeCenter;
classicTitle.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
classicTitle.fontColor = [SKColor darkGrayColor];
classicTitle.position = CGPointMake(self.size.width/2, self.size.height/2+50);
classicTitle.name = @"classicTitle";
[self addChild:classicTitle];
这里是另一个
SKSpriteNode *arcadeMode = [SKSpriteNode spriteNodeWithImageNamed:@"bubble.png"];
arcadeMode.size = CGSizeMake(130, 130);
arcadeMode.position = CGPointMake(self.size.width/2+68, self.size.height/2-65);
arcadeMode.name = @"arcadeMode";
[self addChild:arcadeMode];
SKLabelNode *arcadeTitle = [SKLabelNode labelNodeWithFontNamed:@"Noteworthy"];
arcadeTitle.text = @"Arcade";
arcadeTitle.fontSize = 25;
arcadeTitle.horizontalAlignmentMode = SKLabelHorizontalAlignmentModeCenter;
arcadeTitle.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
arcadeTitle.fontColor = [SKColor darkGrayColor];
arcadeTitle.position = CGPointMake(self.size.width/2+68, self.size.height/2-65);
arcadeTitle.name = @"arcadeTitle";
[self addChild:arcadeTitle];
碰撞:
//collision and contact detection
self.physicsBody.categoryBitMask = arcadeCategory;
//physics and collision detection
classicMode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:classicMode.size];
classicMode.physicsBody.dynamic = NO; //no gravity
classicMode.physicsBody.categoryBitMask = arcadeCategory;
arcadeMode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:arcadeMode.size];
arcadeMode.physicsBody.dynamic = NO; //no gravity
arcadeMode.physicsBody.categoryBitMask = classicCategory;
和碰撞检测:
//collision detection
classicMode.physicsBody.categoryBitMask = classicCategory;
classicMode.physicsBody.collisionBitMask = arcadeCategory;
classicMode.physicsBody.contactTestBitMask = arcadeCategory;
arcadeMode.physicsBody.categoryBitMask = arcadeCategory;
arcadeMode.physicsBody.collisionBitMask = classicCategory;
arcadeMode.physicsBody.contactTestBitMask = classicCategory;
【问题讨论】:
标签: objective-c xcode sprite-kit skspritenode skaction