【发布时间】:2016-11-02 02:00:29
【问题描述】:
按照这个解决方案:Custom SceneKit Geometry 并转换为 Swift 3,代码变为:
func drawLine() {
var verts = [SCNVector3(x: 0,y: 0,z: 0),SCNVector3(x: 1,y: 0,z: 0),SCNVector3(x: 0,y: 1,z: 0)]
let src = SCNGeometrySource(vertices: &verts, count: 3)
let indexes: [CInt] = [0, 1, 2]
let dat = NSData(
bytes: indexes,
length: MemoryLayout<CInt>.size * indexes.count
)
let ele = SCNGeometryElement(
data: dat as Data,
primitiveType: .line,
primitiveCount: 2,
bytesPerIndex: MemoryLayout<CInt>.size
)
let geo = SCNGeometry(sources: [src], elements: [ele])
let nd = SCNNode(geometry: geo)
geo.materials.first?.lightingModel = .blinn
geo.materials.first?.diffuse.contents = UIColor.red
scene.rootNode.addChildNode(nd)
}
它在模拟器上工作:
但我在设备上遇到错误:
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:130: failed assertion `indexBufferOffset(0) + (indexCount(4) * 4) must be <= [indexBuffer length](12).'
发生了什么?
完整代码在这里:Source code
【问题讨论】: