【发布时间】:2014-05-16 04:13:11
【问题描述】:
我想在 C# 中使用 UDP 广播进行网络发现。我不知道该怎么做。你能给我一些建议吗?
我想这样做tutorial。
【问题讨论】:
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另一个关于 UDP 广播的好问题:stackoverflow.com/questions/10832770/…
我想在 C# 中使用 UDP 广播进行网络发现。我不知道该怎么做。你能给我一些建议吗?
我想这样做tutorial。
【问题讨论】:
用C#做同样的事情很简单
服务器:
var Server = new UdpClient(8888);
var ResponseData = Encoding.ASCII.GetBytes("SomeResponseData");
while (true)
{
var ClientEp = new IPEndPoint(IPAddress.Any, 0);
var ClientRequestData = Server.Receive(ref ClientEp);
var ClientRequest = Encoding.ASCII.GetString(ClientRequestData);
Console.WriteLine("Recived {0} from {1}, sending response", ClientRequest, ClientEp.Address.ToString());
Server.Send(ResponseData, ResponseData.Length, ClientEp);
}
客户:
var Client = new UdpClient();
var RequestData = Encoding.ASCII.GetBytes("SomeRequestData");
var ServerEp = new IPEndPoint(IPAddress.Any, 0);
Client.EnableBroadcast = true;
Client.Send(RequestData, RequestData.Length, new IPEndPoint(IPAddress.Broadcast, 8888));
var ServerResponseData = Client.Receive(ref ServerEp);
var ServerResponse = Encoding.ASCII.GetString(ServerResponseData);
Console.WriteLine("Recived {0} from {1}", ServerResponse, ServerEp.Address.ToString());
Client.Close();
【讨论】:
这是一个不同的无服务器解决方案。我需要让一堆树莓派在网络上相互了解,但不能保证谁会活跃。所以这种方法可以让每个人都成为客户! GitHub 上提供了完整的库(免责声明:我创建的),这使得整个过程对于 UWP 应用程序来说非常容易。
https://github.com/mattwood2855/WindowsIotDiscovery
此解决方案假定设备名称是唯一的,并且您希望使用 JSON 字符串作为通信协议,但您可以轻松地发送任何其他格式。此外,在实践中尝试捕获所有内容;)
一般机制:
发现你的 IP 地址
public string IpAddress
{
get
{
var hosts = NetworkInformation.GetHostNames();
foreach (var host in hosts)
{
if (host.Type == HostNameType.Ipv4) return host.DisplayName;
}
return "";
}
}
设置你的监听器
var udpPort = "1234";
var socket = new DatagramSocket();
socket.MessageReceived += ReceivedDiscoveryMessage;
await socket.BindServiceNameAsync(udpPort);`
处理传入数据
async void ReceivedDiscoveryMessage(DatagramSocket socket, DatagramSocketMessageReceivedEventArgs args)
{
// Get the data from the packet
var result = args.GetDataStream();
var resultStream = result.AsStreamForRead();
using (var reader = new StreamReader(resultStream))
{
// Load the raw data into a response object
var potentialRequestString = await reader.ReadToEndAsync();
// Ignore messages from yourself
if (args.RemoteAddress.DisplayName == IpAddress) return;
// Get the message
JObject jRequest = JObject.Parse(potentialRequestString);
// Do stuff with the data
}
}
发消息
public async void SendDataMessage(string discoveryMessage)
{
// Get an output stream to all IPs on the given port
using (var stream = await socket.GetOutputStreamAsync(new HostName("255.255.255.255"), udpPort))
{
// Get a data writing stream
using (var writer = new DataWriter(stream))
{
// Write the string to the stream
writer.WriteString(discoveryMessage);
// Commit
await writer.StoreAsync();
}
}
}
我们的想法是发送包含您的 IP 地址和名称的发现消息。然后在接收消息函数中将 ip-name 对添加到设备列表中。添加一些逻辑以避免重复,如果给定名称的 IP 更改,则更新 IP 地址。
作为奖励,您可以让每台设备发送他们知道的设备列表。这允许您通过在发件人知道您时不响应来最小化 udp 流量。您甚至可以让接收者将列表与他们自己的列表进行比较以发现其他设备。
冗余是您与 UDP 的朋友,无法保证数据包会被传递。
【讨论】:
我知道它已经过时了,但有人可能仍然需要这个...已接受的答案很棒,但在服务器端进行这个小调整会更好。
修复 Ilya Suzdalnitski 评论(锁定第二个 Client.Receive 呼叫):
var responseData = Encoding.ASCII.GetBytes("someData");
while (true)
{
var server = new UdpClient(8888);
var clientEp = new IPEndPoint(IPAddress.Any, 0);
var clientRequestData = server.Receive(ref clientEp);
var clientRequest = Encoding.ASCII.GetString(clientRequestData);
Console.WriteLine($"Recived {clientRequest} from {clientEp.Address}, sending
response: {responseData}");
server.Send(responseData, responseData.Length, clientEp);
server.Close();
}
因为每次响应后服务器都会关闭并重新创建,因此它可以无休止地工作而无需锁定。
【讨论】:
我有同样的问题,但对我来说并不像@rufanov 建议的答案那么容易。
这是我遇到的一些情况:
经过一些研究和工作,我得到了这个解决方案。此代码对应于服务器端,将发现所有响应广播消息的设备的网络。
public static void SNCT_SendBroadcast(out List<MyDevice> DevicesList)
{
DevicesList = new List<MyDevice>();
byte[] data = new byte[2]; //broadcast data
data[0] = 0x0A;
data[1] = 0x60;
IPEndPoint ip = new IPEndPoint(IPAddress.Broadcast, 45000); //braodcast IP address, and corresponding port
NetworkInterface[] nics = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces(); //get all network interfaces of the computer
foreach (NetworkInterface adapter in nics)
{
// Only select interfaces that are Ethernet type and support IPv4 (important to minimize waiting time)
if (adapter.NetworkInterfaceType != NetworkInterfaceType.Ethernet) { continue; }
if (adapter.Supports(NetworkInterfaceComponent.IPv4) == false) { continue; }
try
{
IPInterfaceProperties adapterProperties = adapter.GetIPProperties();
foreach (var ua in adapterProperties.UnicastAddresses)
{
if (ua.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
//SEND BROADCAST IN THE ADAPTER
//1) Set the socket as UDP Client
Socket bcSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //broadcast socket
//2) Set socker options
bcSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
bcSocket.ReceiveTimeout = 200; //receive timout 200ms
//3) Bind to the current selected adapter
IPEndPoint myLocalEndPoint = new IPEndPoint(ua.Address, 45000);
bcSocket.Bind(myLocalEndPoint);
//4) Send the broadcast data
bcSocket.SendTo(data, ip);
//RECEIVE BROADCAST IN THE ADAPTER
int BUFFER_SIZE_ANSWER = 1024;
byte[] bufferAnswer = new byte[BUFFER_SIZE_ANSWER];
do
{
try
{
bcSocket.Receive(bufferAnswer);
DevicesList.Add(GetMyDevice(bufferAnswer)); //Corresponding functions to get the devices information. Depends on the application.
}
catch { break; }
} while (bcSocket.ReceiveTimeout != 0); //fixed receive timeout for each adapter that supports our broadcast
bcSocket.Close();
}
}
}
catch { }
}
return;
}
【讨论】:
对于工作示例,请参阅该项目:https://github.com/xmegz/MndpTray
服务器定期发送广播消息。客户端接收并处理它们。许多主机信息(操作系统版本、IP 地址、网络接口等)都已发送。 udpbroadcastcdplldp
【讨论】: