【发布时间】:2017-06-11 00:51:29
【问题描述】:
我在这个网站上找到了一篇有用的帖子,其中一些代码用于加载 BMP 此代码应加载标题、读取信息、进一步读取数据、生成纹理并将其装箱。但它不起作用。我究竟做错了什么 ?
纹理声明:
GLuint texture[1];
BMP 加载:
void LoadTexture(char *filename)
{
FILE * file = fopen(filename,"rb");
unsigned char header[54];
unsigned int dataPos;
unsigned int imageSize;
unsigned int width, height;
fread(header,1,54,file);
dataPos = *(int*)&(header[0x0A]);
imageSize = *(int*)&(header[0x22]);
width = *(int*)&(header[0x12]);
height = *(int*)&(header[0x16]);
if (imageSize==0) {
imageSize=width*height*3;
}
if (dataPos==0) {
dataPos=54;
}
unsigned char data[imageSize];
fseek(file, SEEK_SET, 53);
fread(data,1,imageSize,file);
fclose(file);
glActiveTexture(GL_TEXTURE1);
glGenTextures(1, texture[0]);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[0]);
}
EDIT :我打印了一些从标题中读取的值。标题似乎已正确读取。
绘图:
int DrawGLScene(GLvoid)
{
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glTranslatef(0.0f,0.0f,-5.0f);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glEnd();
glFlush();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return 1;
}
【问题讨论】:
-
你应该尝试看看使用着色器。这些调用有些过时了,如果您尝试绘制更多样的,可能会引起一些麻烦
-
获取不同的资源。该代码违反了有效类型规则,并调用了未定义的行为。
-
@Charlie:什么是着色器?我以前从未使用过着色器。你能给我推荐一些教程吗?
-
opengl-tutorial.org/beginners-tutorials/… 在页面中间。着色器基本上是一种将任务发送到 GPU 本身的方法,而不是在 CPU 上执行所有操作。它非常有效,甚至是必要的
-
谢谢,@查理。