【发布时间】:2019-01-30 16:35:06
【问题描述】:
我正在尝试构建一个在 localhost 中工作的快速服务器和客户端。这个想法是从另一个程序发送数据块,并快速处理它。一次只有一个客户端连接到服务器。
我首先尝试使用 boost::asio 库来实现它。一切正常,除了吞吐量非常慢,415 兆字节/秒。
然后我开始使用 winsock 创建一个测试用例,它的吞吐量也非常相似,都是 434 兆字节/秒。非常慢。
我期望在 40GB 或至少几GB/秒的范围内有更多。
感谢任何建议,因为我已经脱离了网络编程的范畴。
我当前的客户端函数:
bool sendDataWin(size_t size, const size_t blocksize, size_t port)
{
int result;
struct addrinfo *addressinfo = nullptr, hints;
auto sport = std::to_string(port);
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the local address and port to be used by the server
result = getaddrinfo("localhost", sport.c_str(), &hints, &addressinfo);
if (result != 0) {
printf("Error at client socket(): %ld\n", WSAGetLastError());
return false;
}
SOCKET connection = socket(
addressinfo->ai_family,
addressinfo->ai_socktype,
addressinfo->ai_protocol);
if (connection == INVALID_SOCKET) {
printf("Error at client socket(): %ld\n", WSAGetLastError());
freeaddrinfo(addressinfo);
return false;
}
// Try to put loopback fast path on.
bool value;
DWORD dwBytesRet;
int status =
WSAIoctl(
connection,
SIO_LOOPBACK_FAST_PATH,
&value,
sizeof(bool),
NULL,
0,
&dwBytesRet,
0,
0);
if (status == SOCKET_ERROR) {
DWORD LastError = ::GetLastError();
if (LastError == WSAEOPNOTSUPP) {
printf("client call is not supported :: SIO_LOOPBACK_FAST_PATH\n");
}
}
// Connect to server.
result = connect(connection, addressinfo->ai_addr, (int)addressinfo->ai_addrlen);
if (result == SOCKET_ERROR) {
printf("Error at client socket(): %ld\n", WSAGetLastError());
closesocket(connection);
return false;
}
freeaddrinfo(addressinfo);
std::vector<uint8_t> buffer;
buffer.resize(blocksize);
size_t total = 0;
do {
size_t sendSize = blocksize;
size_t next = total + sendSize;
if (next > size)
{
sendSize -= next - size;
}
// Echo the buffer back to the sender
result = send(connection, (const char*)buffer.data(), (int)sendSize, 0);
if (result == SOCKET_ERROR) {
printf("client send failed: %d\n", WSAGetLastError());
closesocket(connection);
return false;
}
total += sendSize;
} while (total < size);
result = shutdown(connection, SD_SEND);
if (result == SOCKET_ERROR) {
printf("client shutdown failed: %d\n", WSAGetLastError());
closesocket(connection);
return false;
}
// cleanup
closesocket(connection);
return true;
}
服务器功能:
bool serverReceiveDataWin(size_t size, const size_t blocksize, size_t port)
{
int result;
struct addrinfo *addressinfo = nullptr, *ptr = nullptr, hints;
auto sport = std::to_string(port);
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the local address and port to be used by the server
result = getaddrinfo(nullptr, sport.c_str(), &hints, &addressinfo);
if (result != 0) {
printf("Error at server socket(): %ld\n", WSAGetLastError());
return false;
}
SOCKET ListenSocket = socket(addressinfo->ai_family, addressinfo->ai_socktype, addressinfo->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("Error at server socket(): %ld\n", WSAGetLastError());
freeaddrinfo(addressinfo);
return false;
}
// Try to put loopback fast path on.
bool value;
DWORD dwBytesRet;
int status =
WSAIoctl(
ListenSocket,
SIO_LOOPBACK_FAST_PATH,
&value,
sizeof(bool),
NULL,
0,
&dwBytesRet,
0,
0);
if (status == SOCKET_ERROR) {
DWORD LastError = ::GetLastError();
if (LastError == WSAEOPNOTSUPP) {
printf("server call is not supported :: SIO_LOOPBACK_FAST_PATH\n");
}
}
// Setup the TCP listening socket
result = bind(ListenSocket, addressinfo->ai_addr, (int)addressinfo->ai_addrlen);
if (result == SOCKET_ERROR) {
printf("server bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(addressinfo);
closesocket(ListenSocket);
return false;
}
if (listen(ListenSocket, SOMAXCONN) == SOCKET_ERROR) {
printf("Listen failed with error: %ld\n", WSAGetLastError());
closesocket(ListenSocket);
return false;
}
// Accept a client socket
SOCKET ClientSocket = accept(ListenSocket, nullptr, nullptr);
if (ClientSocket == INVALID_SOCKET) {
printf("server accept failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
return false;
}
std::vector<uint8_t> buffer;
buffer.resize(blocksize);
size_t total = 0;
// Receive until the peer shuts down the connection
do {
size_t currentSize = blocksize;
size_t next = total + currentSize;
if (next > size)
{
currentSize -= next - size;
}
result = recv(ClientSocket, (char*)buffer.data(), (int)currentSize, 0);
if (result > 0)
{
total += result;
}
else if (result == 0)
{
printf("server Connection closing...\n");
return false;
}
else {
printf("server recv failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
return false;
}
} while (total < size);
result = shutdown(ClientSocket, SD_SEND);
if (result == SOCKET_ERROR) {
printf("server shutdown failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
return false;
}
// cleanup
closesocket(ClientSocket);
return true;
}
而测试程序本身是:
int main()
{
int width = 1920;
int height = 1080;
const size_t totalBpp = 3;
const size_t totalSize = width * height * totalBpp;
size_t port = 27140;
size_t times = 1000;
size_t expectedData = totalSize * times;
// Initialize Winsock
int iResult;
WSADATA wsaData;
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
std::cout << "WSAStartup failed: " << iResult << std::endl;
return EXIT_FAILURE;
}
std::atomic_bool serverOk{ false };
std::atomic_bool clientOk{ false };
auto start = std::chrono::high_resolution_clock::now();
std::thread server = std::thread([&] {
serverOk = serverReceiveDataWin(expectedData, totalSize, port);
});
std::thread client = std::thread([&] {
clientOk = sendDataWin(expectedData, totalSize, port);
});
client.join();
server.join();
auto end = std::chrono::high_resolution_clock::now();
WSACleanup();
if (!(clientOk && serverOk))
{
if (!serverOk) std::cout << "Server was not OK." << std::endl;
if (!clientOk) std::cout << "Client was not OK." << std::endl;
return EXIT_FAILURE;
}
std::chrono::duration<double> diff = end - start;
double frameTime = diff.count() / times;
double fps = 1.0 / frameTime;
std::cout << "Sent: " << width << "x" << height << "_" << totalBpp << "(" << totalSize << "). times: " << times << std::endl;
std::cout << "frameTime: " << frameTime << "s." << std::endl;
std::cout << "fps: " << fps << "." << std::endl;
std::cout << "transfer rate : " << ((expectedData / diff.count()) / 1048576) << " mebibytes/s." << std::endl;
std::cout << "transfer rate : " << ((expectedData / diff.count()) / 1000000) << " megabytes/s." << std::endl;
std::this_thread::sleep_for(std::chrono::seconds{ 60 });
return EXIT_SUCCESS;
}
在我的机器上我得到了这些结果:
Sent: 1920x1080_3(6220800).times : 1000
frameTime : 0.0138217s.
fps : 72.35.
transfer rate : 429.225 mebibytes / s.
transfer rate : 450.075 megabytes / s.
看来问题出在我的防火墙/杀毒软件上,我先卸载了F-secure,速度提高到500MB/s..卸载重启后,速度提高到4000MB/s。
【问题讨论】:
-
如果你只想要本地的inter-process communication,那么我不推荐使用 TCP 套接字。套接字,尤其是 TCP 连接,非常繁重,而 TCP 带来了很多纯本地通信并不真正需要的东西。我会建议使用命名管道或类似的东西。
-
使用共享内存可能是您在同一主机上的两个进程之间交换数据的最快方式。
-
感谢您的建议,但最终用例是程序(python、javascript、matlab、C++)通过套接字发送数据。主要是我在思考我在执行过程中是否做错了什么。
标签: c++ windows tcp winsock asio