【问题标题】:Is it possible to rotate the metafile image without converting it to the bitmap?是否可以旋转元文件图像而不将其转换为位图?
【发布时间】:2013-12-06 18:44:08
【问题描述】:

我需要将 TMetafile 图像旋转至少 90 度。 通过在位图画布上绘制我的图元文件然后旋转位图来旋转它很容易,但我更愿意将其保留为矢量图像格式。这可能吗?如果是,那我该怎么做?

【问题讨论】:

    标签: delphi rotation metafile


    【解决方案1】:

    创建第二个元文件。使用 SetWorldTransform 创建旋转变换。将第一个图元文件绘制到第二个图元文件上,然后让转换完成其余的工作。

    【讨论】:

    • 谢谢,大卫!像往常一样,你节省了我很多时间。 :) 我在下面发布了一个代码示例
    【解决方案2】:

    Andrew 的“btnRotateClick”有错误!

    1. 点击 10-15 次后执行时间快速增加。
    2. 如果用户在控制面板\显示或使用“dpiScaling.exe”更改全局窗口设置,则每次单击时图像都会缩小。

    我编写了一个更简单的 btnRotateClick 版本,它可以避免 div 2 的舍入错误,但仍然存在错误。

    procedure TfrmPreviewImage.RotateMetafile(ClockWise: Boolean);
    // Not risolved: Fast increasing rotation time after about 15 rotations.
    // Not resolved: Control panel Screen Change dimension of all elements
    var
      DestMetafile: TMetafile;
      DestCanvas: TMetafileCanvas;
      TransformMatrix: XFORM;
    begin
    
      Assert(Image1.Picture.Graphic is TMetafile);
    
      DestMetafile := TMetafile.Create;
      DestMetafile.Enhanced := True;
      DestMetafile.SetSize(Image1.Picture.Metafile.Height, Image1.Picture.Metafile.Width);
      try
        DestCanvas := TMetafileCanvas.Create(DestMetafile, Canvas.Handle);
        DestCanvas.Lock;
        Try
    
          SetGraphicsMode(DestCanvas.Handle, GM_ADVANCED);
          SetMapMode(DestCanvas.Handle, MM_TEXT);
    
          if ClockWise then
          begin
            Fillchar(TransformMatrix, SizeOf(TransformMatrix), 0);
            // Angle := DegToRad(90);
            TransformMatrix.eM11 := 0;  // Cos(Angle);
            TransformMatrix.eM12 := -1; // Sin(Angle);
            TransformMatrix.eM21 := 1;  // -Sin(Angle);
            TransformMatrix.eM22 := 0;  // Cos(Angle);
            TransformMatrix.eDx := 0;
            TransformMatrix.eDy := image1.Picture.Metafile.Width;
          end
          else
          begin
            Fillchar(TransformMatrix, SizeOf(TransformMatrix), 0);
            // Angle := DegToRad(90);
            TransformMatrix.eM11 := 0;  // Cos(Angle);
            TransformMatrix.eM12 := 1;  // Sin(Angle);
            TransformMatrix.eM21 := -1; // -Sin(Angle);
            TransformMatrix.eM22 := 0;  // Cos(Angle);
            TransformMatrix.eDx := image1.Picture.Metafile.Height;
            TransformMatrix.eDy := 0;
          end;
          SetWorldTransform(DestCanvas.Handle, TransformMatrix);
    
          DestCanvas.Draw(0, 0, Image1.Picture.Graphic);
    
        Finally
          DestCanvas.Unlock;
          DestCanvas.Free();
        End;
    
        Image1.Picture.Metafile.Assign(DestMetafile);
      finally
        DestMetafile.Free;
      end;
    end;
    

    更改全局显示设置的解决方案:

    如果用户更改控制面板中的全局显示设置,所有组件的像素宽度 在表格上保持不变。但是屏幕宽度会发生变化。 我的显示器有 horzontaly 1680 像素。 更改显示设置后的 Screen.Width 返回 1344 像素。 在世界转换之前,您需要更正目标图元文件的大小。

    w1 := MulDiv(w, Screen.Width, ScreenSize.cx);
    h1 := MulDiv(h, Screen.Height, ScreenSize.cy);
    DestMetafile.SetSize(h1, w1);
    

    经过长时间搜索以了解我发现的屏幕“真实”尺寸:

    const
       ENUM_CURRENT_SETTINGS: DWORD = $FFFFFFFF;
    
    EnumDisplaySettings(nil, ENUM_CURRENT_SETTINGS, DevMode);
    
    ScreenSize.cx := DevMode.dmPelsWidth;   
    

    经过此校正后,旋转后的图像尺寸不会改变。

    增加每次轮换执行时间的解决方案。

    我在这里给出一个表格来说明问题。

    累积轮换导致执行时间增加。

    累积旋转是指旋转已经旋转的图像。

       ENHMETAHEADER                     Size
      Angle   nHandles     nRecords     (Bytes)
          0          4          173      4192
         90          7          214      5372
        180         10          273      6998
        ...
        450         19          692     20064
        540         22         1081     36864
    

    为避免这种情况,切勿旋转已旋转的图像,而是旋转原始图像。

    如果您使用 SetWorldTransform,问题的答案取决于您编写的程序类型。

    另一种方法是更改​​每个元文件记录的坐标。 Microsoft 在 2014 年发布了:[MS-EMF].pdf:增强的元文件格式。看起来工作量很大。

    还有其他问题。

    信息丢失

    旋转的图元文件丢失了作者和描述。您不能简单地保存这些信息 在旋转之前并在旋转之后恢复此信息。属性 CreatedBy 和 Description 不可写。 使用:

    DestCanvas := TMetafileCanvas.CreateWithComment
    

    另见

    单元 Winapi.GDIPAPI 以获取有关元文件扩展名的更多信息。

    在线文档 EnumDisplaySettings.

    备注

    将元文件旋转为位图会造成质量损失。 我决定复制并粘贴安德鲁的代码,但发现了错误。 我写了下面的代码,但我的测试可能性很小。我只有一个 EMFPLUS 文件,并且 一台显示器。在 Windows8.1 上测试

    这是我的代码:(Delphi XE3)

    unit UEmfRotate;
    {
    
      Use:
      var
        FRotationPos : TRotationPosition;
    
        FRotationPos := GetNewPosition(Clockwise, FRotationPos);
        UEmfRotate.RotateMetafile(Filename, image1, FRotationPos);
    
    }
    
    interface
    
    uses
      System.Types, Vcl.ExtCtrls;
    
    type
      TRotationPosition = -3 .. 3;
    
    procedure RotateMetafile(const Path: string; image: TImage;
      Position: TRotationPosition);
    function GetNewPosition(Clockwise: boolean;
      OldPosition: TRotationPosition): TRotationPosition;
    
    implementation
    
    uses
      Winapi.Windows, Vcl.Graphics, Vcl.Forms, System.Math;
    {
      // Resolved: Fast increasing rotation time after about 15 rotations.
      // Resolved: Control panel Display Change (dimension of all elements)
      // Resolved: Loose of CreatedBy and Description after rotation
    }
    
    {
    
      All destination positions from -3 to 3 (-270.. 270)
      0     1      2     3
      WWW   AW    AAA    WA
      AAA   AW    WWW    WA
            AW           WA
    
      0     -1    -2     -3
      WWW   WA    AAA     AW
      AAA   WA    WWW     AW
            WA            AW
    
    }
    
    type
      TDestinationArray = array [boolean, TRotationPosition] of TRotationPosition;
      TDegrees = array [TRotationPosition] of cardinal;
    
    const                     // OldPosition  -3  -2  -1   0  -1  -2  -3    Clockwise
      DestinationArray: TDestinationArray = (( 0, -3, -2, -1,  0,  1,  2),  // False
                                             (-2, -1,  0,  1,  2,  3,  0)); // True
              // Position  -3,  -2,  -1, 0,  1,   2,   3
      Degrees: TDegrees = (90, 180, 270, 0, 90, 180, 270);
    
    function GetNewPosition(Clockwise: boolean;
      OldPosition: TRotationPosition): TRotationPosition;
    begin
      Result := DestinationArray[Clockwise, OldPosition];
    end;
    
    function GetDegrees(Position: Integer): cardinal;
    begin
      Result := Degrees[Position];
    end;
    
    function GetScreenSize(out Size: System.Types.TSize): boolean;
    // Used to correct for a change in windows global display settings.
    const
      ENUM_CURRENT_SETTINGS: DWORD = $FFFFFFFF;
    var
      DevMode: TDevMode;
    begin
      Size.cx := 0;
      Size.cy := 0;
      DevMode.dmSize := SizeOf(TDevMode);
      Result := EnumDisplaySettings(nil, ENUM_CURRENT_SETTINGS, DevMode);
      if Result then
      begin
        Size.cx := DevMode.dmPelsWidth;
        Size.cy := DevMode.dmPelsHeight;
      end;
    end;
    
    procedure RotateMetafile90(image: TImage);
    var
      DestMetafile: TMetafile;
      DestCanvas: TMetafileCanvas;
      TransformMatrix: XFORM;
      w, h: Integer;
      w1, h1: Integer;
      ScreenSize: System.Types.TSize;
    begin
    
      w := image.Picture.Width;
      h := image.Picture.Height;
      // Get screen dimension independent of the control panel display settings.
      if GetScreenSize(ScreenSize) then
      begin
        w1 := MulDiv(w, Screen.Width, ScreenSize.cx);
        h1 := MulDiv(h, Screen.Height, ScreenSize.cy);
      end
      else
      begin
        // Can not do anything
        w1 := w;
        h1 := h;
      end;
      DestMetafile := TMetafile.Create;
      DestMetafile.Enhanced := True;
      DestMetafile.SetSize(h1, w1);
      try
        DestCanvas := TMetafileCanvas.CreateWithComment(DestMetafile, 0,
          image.Picture.Metafile.CreatedBy, image.Picture.Metafile.Description);
        DestCanvas.Lock;
        Try
    
          SetGraphicsMode(DestCanvas.Handle, GM_ADVANCED);
          SetMapMode(DestCanvas.Handle, MM_TEXT);
    
          Fillchar(TransformMatrix, SizeOf(TransformMatrix), 0);
          TransformMatrix.eM11 := 0;  // Cos(Angle);
          TransformMatrix.eM12 := 1;  // Sin(Angle);
          TransformMatrix.eM21 := -1; // -Sin(Angle);
          TransformMatrix.eM22 := 0;  // Cos(Angle);
          TransformMatrix.eDx := h;
          TransformMatrix.eDy := 0;
    
          SetWorldTransform(DestCanvas.Handle, TransformMatrix);
    
          DestCanvas.Draw(0, 0, image.Picture.Graphic); // Same as Play
    
        Finally
          DestCanvas.Unlock;
          DestCanvas.Free();
        End;
    
        image.Picture := nil;
        image.Picture.Metafile.Assign(DestMetafile);
    
      finally
        DestMetafile.Free;
      end;
    end;
    
    procedure RotateMetafile180(image: TImage);
    var
      DestMetafile: TMetafile;
      DestCanvas: TMetafileCanvas;
      TransformMatrix: XFORM;
      w, h: Integer;
      w1, h1: Integer;
      ScreenSize: System.Types.TSize;
    begin
    
      w := image.Picture.Width;
      h := image.Picture.Height;
      // Get screen dimension independent of the control panel display settings.
      if GetScreenSize(ScreenSize) then
      begin
        w1 := MulDiv(w, Screen.Width, ScreenSize.cx);
        h1 := MulDiv(h, Screen.Height, ScreenSize.cy);
      end
      else
      begin
        // Can not do anything
        w1 := w;
        h1 := h;
      end;
      DestMetafile := TMetafile.Create;
      DestMetafile.Enhanced := True;
      DestMetafile.SetSize(w1, h1);
      try
        DestCanvas := TMetafileCanvas.CreateWithComment(DestMetafile, 0,
          image.Picture.Metafile.CreatedBy, image.Picture.Metafile.Description);
        DestCanvas.Lock;
        Try
    
          SetGraphicsMode(DestCanvas.Handle, GM_ADVANCED);
          SetMapMode(DestCanvas.Handle, MM_TEXT);
    
          Fillchar(TransformMatrix, SizeOf(TransformMatrix), 0);
          TransformMatrix.eM11 := -1; // Cos(Angle);
          TransformMatrix.eM12 := 0;  // Sin(Angle);
          TransformMatrix.eM21 := 0;  // -Sin(Angle);
          TransformMatrix.eM22 := -1; // Cos(Angle);
          TransformMatrix.eDx := w;
          TransformMatrix.eDy := h;
    
          SetWorldTransform(DestCanvas.Handle, TransformMatrix);
    
          DestCanvas.Draw(0, 0, image.Picture.Graphic); // Same as Play
    
        Finally
          DestCanvas.Unlock;
          DestCanvas.Free();
        End;
    
        image.Picture := nil;
        image.Picture.Metafile.Assign(DestMetafile);
    
      finally
        DestMetafile.Free;
      end;
    end;
    
    procedure RotateMetafile270(image: TImage);
    var
      DestMetafile: TMetafile;
      DestCanvas: TMetafileCanvas;
      TransformMatrix: XFORM;
      w, h: Integer;
      w1, h1: Integer;
      ScreenSize: System.Types.TSize;
    begin
    
      w := image.Picture.Width;
      h := image.Picture.Height;
      // Get screen dimension independent of the control panel display settings.
      if GetScreenSize(ScreenSize) then
      begin
        w1 := MulDiv(w, Screen.Width, ScreenSize.cx);
        h1 := MulDiv(h, Screen.Height, ScreenSize.cy);
      end
      else
      begin
        // Can not do anything
        w1 := w;
        h1 := h;
      end;
      DestMetafile := TMetafile.Create;
      DestMetafile.Enhanced := True;
      DestMetafile.SetSize(h1, w1);
      try
        DestCanvas := TMetafileCanvas.CreateWithComment(DestMetafile, 0,
          image.Picture.Metafile.CreatedBy, image.Picture.Metafile.Description);
        DestCanvas.Lock;
        Try
    
          SetGraphicsMode(DestCanvas.Handle, GM_ADVANCED);
          SetMapMode(DestCanvas.Handle, MM_TEXT);
    
          Fillchar(TransformMatrix, SizeOf(TransformMatrix), 0);
          TransformMatrix.eM11 := 0;  // Cos(Angle);
          TransformMatrix.eM12 := -1; // Sin(Angle);
          TransformMatrix.eM21 := 1;  // -Sin(Angle);
          TransformMatrix.eM22 := 0;  // Cos(Angle);
          TransformMatrix.eDx := 0;
          TransformMatrix.eDy := w;
    
          SetWorldTransform(DestCanvas.Handle, TransformMatrix);
    
          DestCanvas.Draw(0, 0, image.Picture.Graphic); // Same as Play
    
        Finally
          DestCanvas.Unlock;
          DestCanvas.Free();
        End;
    
        image.Picture := nil;
        image.Picture.Metafile.Assign(DestMetafile);
    
      finally
        DestMetafile.Free;
      end;
    end;
    
    procedure RotateMetafile(const Path: string; image: TImage;
      Position: TRotationPosition);
    {
      Cumulative rotating causes increasing execution time
      With cumulative rotating i mean rotate an image already rotated
             ENHMETAHEADER         Size
      Angle  nHandles nRecords   (Bytes)
      0           4       173      4192
      90          7       214      5372
      180        10       273      6998
      270        13       354      9352
      360        16       479     13212
      450        19       692     20064
      540        22      1081     36864
    
      To avoid this never rotate an already rotated image, but rotate the
      original image.
    
    }
    begin
      image.Picture.Metafile.LoadFromFile(Path);
      Assert(image.Picture.Graphic is TMetafile);
      case GetDegrees(Position) of
        90:
          RotateMetafile90(image);
        180:
          RotateMetafile180(image);
        270:
          RotateMetafile270(image);
      end;
      // image.Picture.SaveToFile('emf.emf');
    end;
    
    end.
    

    【讨论】:

      【解决方案3】:

      根据 David 的建议制作的工作代码示例。每次单击按钮都会将存储在 TImage 中的图元文件旋转 90 度。

      procedure TfMain.btnRotateClick(Sender: TObject);
      var
          SourceMetafile: TMetafile;
          DestMetafile: TMetafile;
          DestCanvas: TMetafileCanvas;
          TransformMatrix: XFORM;
          Angle: Double;
      begin
          Assert(imgRender.Picture.Graphic is TMetafile);
          SourceMetafile := imgRender.Picture.Graphic as TMetafile;
          DestMetafile := TMetafile.Create();
          DestMetafile.Width := SourceMetafile.Height;
          DestMetafile.Height := SourceMetafile.Width;
          try
              DestCanvas := TMetafileCanvas.Create(DestMetafile, Canvas.Handle);
              try
                  SetGraphicsMode(DestCanvas.Handle, GM_ADVANCED);
      
                  ZeroMemory(@TransformMatrix, SizeOf(TransformMatrix));
                  TransformMatrix.eM11 := 1;
                  TransformMatrix.eM12 := 0;
                  TransformMatrix.eM21 := 0;
                  TransformMatrix.eM22 := 1;
                  TransformMatrix.eDx := -SourceMetafile.Width div 2;
                  TransformMatrix.eDy := -SourceMetafile.Height div 2;
                  SetWorldTransform(DestCanvas.Handle, TransformMatrix);
      
                  ZeroMemory(@TransformMatrix, SizeOf(TransformMatrix));
                  Angle := DegToRad(90);
                  TransformMatrix.eM11 := Cos(Angle);
                  TransformMatrix.eM12 := Sin(Angle);
                  TransformMatrix.eM21 := -Sin(Angle);
                  TransformMatrix.eM22 := Cos(Angle);
                  TransformMatrix.eDx := 0;
                  TransformMatrix.eDy := 0;
                  ModifyWorldTransform(DestCanvas.Handle, TransformMatrix, MWT_RIGHTMULTIPLY);
      
                  ZeroMemory(@TransformMatrix, SizeOf(TransformMatrix));
                  TransformMatrix.eM11 := 1;
                  TransformMatrix.eM12 := 0;
                  TransformMatrix.eM21 := 0;
                  TransformMatrix.eM22 := 1;
                  TransformMatrix.eDx := SourceMetafile.Height div 2;
                  TransformMatrix.eDy := SourceMetafile.Width div 2;
                  ModifyWorldTransform(DestCanvas.Handle, TransformMatrix, MWT_RIGHTMULTIPLY);
      
                  DestCanvas.Draw(0, 0, SourceMetafile);
              finally
                  DestCanvas.Free();
              end;
      
              imgRender.Picture.Assign(DestMetafile);
          finally
              DestMetafile.Free();
          end;
      end;
      

      【讨论】:

        猜你喜欢
        • 1970-01-01
        • 1970-01-01
        • 1970-01-01
        • 2013-11-22
        • 2015-08-06
        • 2012-07-28
        • 1970-01-01
        • 1970-01-01
        • 1970-01-01
        相关资源
        最近更新 更多