【发布时间】:2019-02-23 20:26:22
【问题描述】:
当我运行应用程序时会弹出此错误:
无法加载默认应用的选项([D:/Projects/Unity/PullApp/Assets/StreamingAssets\google-services-desktop.json, D:/Projects/Unity/PullApp/Assets/StreamingAssets\ google-services.json] 丢失或格式错误) UnityEngine.Debug:LogError(对象) Firebase.Platform.FirebaseLogger:LogMessage(PlatformLogLevel, String) (在 Z:/tmp/tmp.4oHf4jn9P6/firebase/app/client/unity/src/Unity/FirebaseLogger.cs:19) Firebase.FirebaseApp:LogMessage(LogLevel, String) (在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:90) Firebase.AppUtilPINVOKE:FirebaseApp_CreateInternal__SWIG_0() Firebase.FirebaseApp:CreateInternal()(在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:976) Firebase.FirebaseApp:m__0()(在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:144) Firebase.FirebaseApp:CreateAndTrack(CreateDelegate, FirebaseApp) (在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:537) Firebase.FirebaseApp:Create()(在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:144) Firebase.FirebaseApp:get_DefaultInstance()(在 Z:/tmp/tmp.n6hJS53AxW/firebase/app/client/unity/proxy/FirebaseApp.cs:116) DBManager:InitializeFirebase() (在 Assets/Scripts/DBManager.cs:30) DBManager:b__0_0(Task`1) (在 Assets/Scripts/DBManager.cs:17) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
它已经在这个项目上完美运行,我不知道我做了什么改变了它(我不能使用 Ctrl+Z,因为我已经关闭了好几次应用程序,因为它发生在试图解决这个问题。 .) 我已经尝试删除与firebase相关的所有资产并重新导入它们,但仍然出现相同的错误。 另外,当我自己按下错误时,它会在我的代码中引导我这一行:
FirebaseApp app = FirebaseApp.DefaultInstance;
尽管它是默认的 firebase 行,所以它自己..
请帮助我。我已经尝试了一切,但我被卡住了:/
【问题讨论】:
标签: c# android firebase unity3d firebase-realtime-database