【发布时间】:2015-03-02 13:18:01
【问题描述】:
我正在尝试将此代码从 Js 转换为 c#,但我遇到了一些麻烦。该代码是关于使用数组创建网格的。这是脚本,在 Unityscript 中运行良好:
var levelArray : int[,]; var levelSize : Vector2 = new Vector2(19,13);
var steelblock : Transform;
function Start ()
{
SetupLevel();
}
function SetupLevel()
{
levelSize.x = Mathf.FloorToInt( levelSize.x );
levelSize.y = Mathf.FloorToInt( levelSize.y );
levelArray = new int[ levelSize.x, levelSize.y];
var block : Transform;
for( var y : int = 0; y < levelSize.y ; y++)
{
for(var x : int = 0 ; x < levelSize.x ; x++)
{
if(x == 0 || x == levelSize.x - 1 ||y ==0 || y == levelSize.y -1)
{
levelArray[ x , y ] = 2;
block = Instantiate(steelblock,Vector3(x,y,0), Quaternion.identity);
block.name = "steel_"+x.ToString() + "_"+ y.ToString();
block.parent = transform;
}
else if(x% 2 == 0 && y %2 ==0)
{
levelArray[ x , y ] = 2;
block = Instantiate(steelblock,Vector3(x,y,0), Quaternion.identity);
block.name = "steel_"+x.ToString() + "_"+ y.ToString();
block.parent = transform;
}
}
}
}
试图将此代码从 Javascript 转换为 C#,但我遇到了一些错误。
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
int[,] levelArray ;
Vector2 levelSize = new Vector2(19,13);
Transform steelblock;
// Use this for initialization
void Start ()
{
SetupLevel ();
}
void SetupLevel()
{
levelSize.x = Mathf.FloorToInt( levelSize.x );
levelSize.y = Mathf.FloorToInt( levelSize.y );
levelArray = new int[ levelSize.x, levelSize.y];
Transform block ;
for( int y = 0; y < levelSize.y ; y++)
{
for(int x = 0 ; x < levelSize.x ; x++)
{
if(x == 0 || x == levelSize.x - 1 ||y ==0 || y == levelSize.y -1)
{
levelArray[ x , y ] = 2;
block = Instantiate(steelblock,new Vector3(x,y,0), Quaternion.identity);
block.name = "steel_"+x.ToString() + "_"+ y.ToString();
block.parent = transform;
}
else if(x% 2 == 0 && y %2 ==0)
{
levelArray[ x , y ] = 2;
block = Instantiate(steelblock,new Vector3(x,y,0), Quaternion.identity);
block.name = "steel_"+x.ToString() + "_"+ y.ToString();
block.parent = transform;
}
}
}
}
}
错误在这一行:
levelArray = new int[ levelSize.x, levelSize.y];
它告诉我“无法将类型 float' 隐式转换为 int'。存在显式转换(您是否缺少强制转换?)”我在这一行还有另一个错误:
block = Instantiate(steelblock,new Vector3(x,y,0), Quaternion.identity);
它告诉我“无法将类型 UnityEngine.Object' 隐式转换为 UnityEngine.Transform'。存在显式转换(您是否缺少演员表?)”在我的 c# 脚本中。
你能帮忙吗?
提前致谢
【问题讨论】:
标签: c# arrays unity3d compiler-errors unityscript