【发布时间】:2019-05-05 23:13:51
【问题描述】:
我想为桌面创建 opengl 应用程序,但图标和壁纸坏了。
窗口应该在图标下:
创建窗口的代码:
XSetWindowAttributes swa;
swa.background_pixmap = ParentRelative;
swa.background_pixel = 0;
swa.border_pixmap = 0;
swa.border_pixel = 0;
swa.bit_gravity = 0;
swa.win_gravity = 0;
swa.override_redirect = True;
swa.colormap = XCreateColormap(dis, root, vi->visual, AllocNone);
swa.event_mask = StructureNotifyMask | ExposureMask;
unsigned long mask = CWOverrideRedirect | CWBackingStore | CWBackPixel | CWBorderPixel | CWColormap;
window = XCreateWindow(display, desktop, 0, 0,
display_width, display_height, 0, vi->depth,
InputOutput, vi->visual, mask, &swa); // vi -XVisualInfo
XLowerWindow(display, window);
long value = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DESKTOP", false);
XChangeProperty(display, window,
XInternAtom(display, "_NET_WM_WINDOW_TYPE", false),
XA_ATOM, 32, PropModeReplace, (unsigned char *) &value, 1);
Atom xa;
xa = ATOM(_WIN_LAYER);
if (xa != None) {
long prop = 0;
XChangeProperty(display, window, xa, XA_CARDINAL, 32,
PropModeAppend, (unsigned char *)&prop, 1);
}
xa = ATOM(_NET_WM_STATE);
if (xa != None) {
Atom xa_prop = ATOM(_NET_WM_STATE_BELOW);
XChangeProperty(display, window, xa, XA_ATOM, 32, PropModeAppend,
(unsigned char *)&xa_prop, 1);
}
if (transparency < 1.0) {
uint32_t cardinal_alpha = (uint32_t) (transparency * (uint32_t)-1) ;
XChangeProperty(display, window,
XInternAtom(display, "_NET_WM_WINDOW_OPACITY", 0),
XA_CARDINAL, 32, PropModeReplace, (uint8_t*) &cardinal_alpha, 1);
}
XLowerWindow(display, window);
ctx = glXCreateContextAttribsARB(dis, fbc, NULL, True, gl3attr); //ctx = GLXContext
接下来我创建 XMapWindow(dis, window), glXMakeCurrent(dis, window, ctx), glViewport 和 clearColor(red)\swapBuffers (in cycle)
注意:ATOM = #define ATOM(a) XInternAtom(dis, #a, False)
【问题讨论】:
-
那么像老式的xv 色键底衬?
-
请不要发布没有有用信息的图片。