【发布时间】:2011-01-30 06:15:00
【问题描述】:
我正在尝试使用加速器 v2 在 F# 中编写生活,但由于某些奇怪的原因,尽管我的所有数组都是正方形,但我的输出不是正方形 - 似乎除了矩阵左上角的矩形区域之外的所有内容都是被设置为假。我不知道这是怎么发生的,因为我的所有操作都应该平等地对待整个数组。有什么想法吗?
open Microsoft.ParallelArrays
open System.Windows.Forms
open System.Drawing
type IPA = IntParallelArray
type BPA = BoolParallelArray
type PAops = ParallelArrays
let RNG = new System.Random()
let size = 1024
let arrinit i = Array2D.init size size (fun x y -> i)
let target = new DX9Target()
let threearr = new IPA(arrinit 3)
let twoarr = new IPA(arrinit 2)
let onearr = new IPA(arrinit 1)
let zeroarr = new IPA(arrinit 0)
let shifts = [|-1;-1|]::[|-1;0|]::[|-1;1|]::[|0;-1|]::[|0;1|]::[|1;-1|]::[|1;0|]::[|1;1|]::[]
let progress (arr:BPA) = let sums = shifts //adds up whether a neighbor is on or not
|> List.fold (fun (state:IPA) t ->PAops.Add(PAops.Cond(PAops.Rotate(arr,t),onearr,zeroarr),state)) zeroarr
PAops.Or(PAops.CompareEqual(sums,threearr),PAops.And(PAops.CompareEqual(sums,twoarr),arr)) //rule for life
let initrandom () = Array2D.init size size (fun x y -> if RNG.NextDouble() > 0.5 then true else false)
type meform () as self=
inherit Form()
let mutable array = new BoolParallelArray(initrandom())
let timer = new System.Timers.Timer(1.0) //redrawing timer
do base.DoubleBuffered <- true
do base.Size <- Size(size,size)
do timer.Elapsed.Add(fun _ -> self.Invalidate())
do timer.Start()
let draw (t:Graphics) =
array <- array |> progress
let bmap = new System.Drawing.Bitmap(size,size)
target.ToArray2D array
|> Array2D.iteri (fun x y t ->
if not t then bmap.SetPixel(x,y,Color.Black))
t.DrawImageUnscaled(bmap,0,0)
do self.Paint.Add(fun t -> draw t.Graphics)
do Application.Run(new meform())
【问题讨论】:
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这篇博文中有一个 GPU 上的生命游戏实现:tomasp.net/blog/accelerator-life-game.aspx
标签: f# gpu accelerator conways-game-of-life